1: Murlynd's Path
Planejammer is a campaign series begun in 1981 which has lasted through 26+ years of campaigns, each building on the foundation of the one before. This game utilizes the Spelljammer rules and Planescape rules to create a coherent Macroverse with a dazzling array of Alternate Primes.
Kzinti- From Ringworld to Ours
One major difference between our Greyhawk and the one published by TSR was the inclusion of the Kzinti as a monster race. When Dragon Magazine #50 hit the shelves containing within a D&D conversion of Larry Niven’s kzinti we immediately adopted it. The kzinti have continued to have a presence on Oerth, primarily around the Vesve Forest and near the border of the Empire of Iuz (for whom they often work as mercenaries) and Furyondy. They have, in recent decades, mostly migrated to Wildspace and have begun a racial quest to find a homeworld of their own, from which to win an empire.
Over the generations since they were translated to this dimension, the kzinti have overcome their resistance to magic. Priests of the One Fanged God now can cast spells, and there is even the occasional (very) rare kzinti sorcerer. They are never wizards.. Kzinti tend to produce Psions, Mindblades, and Psychic Warriors far more often than spellcasters. The Ishan philosophy has recently risen amongst the Wildspace Kzinti.
AD&D 1st Edition -Slavelords, Gamma World, Tsojcanth and Drow, 1981-1985
| Drego | Elven Wizard, CN |
| Draax | Half Elf Thief / Psionic, CN |
| Baleron Silvertongue | Half Elf Bard CG |
| Tanth Kirkeen | Human Monk, LN |
| Erika | Human Paladin, LG |
In the bad old days of Greyhawk the party (except for Erika) started adventuring together and got into and out of some serious trouble. In the old TSR module series their adventures spaned the entire Assault on the Aerie of the Slavelords series Interspersed with our own storylines. Once the Slavelords were defeated they were dropped into the Alternity known as Gamma World (TSR’s Post Apocalyptic RPG) where they had to join forces with the native mutants in order to capture a “dimension portal,” from an insane computer.
Their return to Oerth placed them in the right place to gain clues on the location of the Lost Caverns of Tsojcanth (TSR module S4), but requiring that they bring along a Paladin named Erika. During the course of the dungeon crawl both Tanth (the Monk) and Erika consumed potions of delusion, they both rolled the effect of Philtre of Love, and both failed all saving throws needed, making it’s effect permanent . Of course, with Tanth’s choice in partners this made life much more interesting. They finished the adventure fairly torn up, but successful.After a year of provisioning and hiring of an extensive dwarven workforce they returned to the Caverns and cleaned them out, turning the complex into their base of operations from there on out.
The presence of drow was sudden and surprising, one of them infiltrated the Caverns. Drego was alone in the complex, deep at work in his laboratory/summoning room. The assassin almost killed him before Draax was able to teleport in with Baleron and save him. The Intrepid fivesome followed clues leading them through the Frost Giant Series but got pounded and ran home after only shallow penetration of the Vault of the Drow. The next few years were spent in fortifying their defenses, Erika becoming more and more concerned as Drego’s alignment shifted from CN to NE. There were many occasions of the two of them coming to blows as their ideologies drifted further apart.
The party was witness to the last days on the Prime Material Plane of Strahd VonZarovich, and in fact were the ones who drove him from this plane. (The Original Ravenloft Module). It is around this time that Drego began to claim Demonic Ancestry. Tanth and Erika move out of the Complex and take up residence in Arabel. Draax remains to keep an eye on his friend, but is obviously concerned.
AD&D 2nd Edition -Dragonlance, Thieve’s World, Boot Hill, Greyhawk, 1986
| Talis Nimbletoes | Kender Thief , CN |
| Sammael | Dwarven Priest, LN |
| Seethe Blackwand | Human Thief, CG |
| Garic Swivvens | Human Fighter, LN |
| Teleron | Elven Ranger, CG |
With Dragonlance just released it seemed a good idea to try out the new world of Krynn. Following the first story arc of modules we were able to usher in a new age of magic and Dragons for our world. Then we walked through the wrong mirror and ended up in Sanctuary (Chaosium’s Thieves World Box Set) and learned just how nasty a game could get with hardly any actual combat. Several unpleasant commission jobs later we were able to secure a cubic gate. The first Alternate Prime it took us to was the Old West (TSR’s Boot Hill Rules/ Adventure from an early Dragon Magazine as I recall) where we helped some cowboys and a displaced Mage from our world eliminate a T. Rex that had taken up residence in a canyon near Tombstone. The Mage was named Murlynd and he offered to take us home to our own world, the only problem was he thought we were from Oerth. Making a fortune by selling off the cubic gate and our stories (which we were well paid by Tenser for) the party settled on the coast.
AD&D 2nd Edition / Gamma World- Alternate Realities, 1987-1988
| Tara Leafsong | Elven Ranger, CG |
| Armitage | Half Elf Mage, NG |
| Arach The Knob | Human Fighter, N |
| Twyla | Elven Thief, N (Acrobat Kit) |
| Fr. Galen | Human Priest, CG (St. Cuthbert of the Cudgel) |
This campaign was unique in having a complete change of game system midstream. The characters started off in our own customized version of Greyhawk where they went after an attempted resurgence of the Slavelords by their third generation after the original party supposedly wiped them out. During a face off with the leaders they managed to destroy an artifact the slavers were using in a retributive strike (remember them?) by breaking a Rod of Lordly Might over it which caused a dimensional swap. The rest of the game was played out in Gamma World. The characters were converted to mutants who had powers similar to the spells and abilities of the characters in AD&D, and the storyline was paralleled as well with Pure Strain Humans enslaving Mutants. The campaign played on until it’s conclusion in that system.
AD&D 2nd Edition – 1989-1990
| Taruk Ap Tempus | Half Orc Paladin, LG |
| Digby Shockatalaboom | Tinker Gnome Thief / Illusionist, CG |
| Shane Goldeneyes | Elven Thief, LN |
| Otrygg, Blood of Thelaron | Dwarf Fighter, CN (Animal Trainer Kit) |
| Ragnar Ulfsson | Human Priest, CN (Loki) |
AD&D 2nd Edition – 1990-1992
| Glitter | Half Elf Thief, CG (Dancer) |
| Digby Dawson | Human Psionicist, LG |
| Raven | Half Elf Mage, CN |
| Valdyr Blackhammer, Valdyr of Adbar | Dwarf Fighter / Thief, CN |
| “The Nose” | Tinker Gnome Thief / Illusionist, CN |
| Chekropesa | Elf Fighter / Mage, CN |

