2: The Lightbringers
Planejammer: The Lightbringers
Ruleset: AD&D, with extensive house rules
Setting: Spelljammer / Planescape
Rating: Adult themes, NSFW
Emphasis: Role Playing, not roll playing, XP bonuses for good characterization are common
Frequency: Weekly
Psionics: Yes
Started / Ended: 1992-1995
Starting Level: 3rd
PCs: Acme Ronco K’tel (Tinker Gnome Thief Illusionist, CN), Vlux Dath Pendragex of Sigil (Tiefling Psionicist, N), Rina-Scout (Kzinti Fighter, N), Jarix (Xixchil Wizard (War Mage Kit), N), Seluna of the Vesve (Human Gypsy, Bard, CG), Capt. Dartalon Rix (Human, Bard (Blade Kit), CG), Nirmanakaya (Garou Mage (Agent of Law Kit), LN), Fergus Mac Fergus (Human, Fighter, CN)
Synopsis: The party is brought together across the spheres and planes. Acme (Krynn, Krynnspace) is thrown through an interdimesional crossrip created by his automated breakfast generator where he lands near the Vesve forest (Oerth, Greyspace) where he meets the Gypsy elf Seluna and her pet miniature tiger. Fergus MacFergus makes the mistake of following one of the wee folk into a mushroom (don’t ask) in his native Ireland (800 AD, Alternate Earth- Celts Sourcebook) to end up with them. The party then meets an Arcane named Nephroon who sells them a Spelljamming Helm, making the jump to Wildspace. As adventures bring them into the near fringes of Wildspace they join up with Jarix, the be-bop insect who joins up as their war mage. Soon after they rescue Dartalon Rix from a nightmarish world where the Sun never rises and most of the population suffer lycanthropy. They begin operating as freelance adventurers based on the Rock of Bral (at that time in Realmspace).
Securing a Letter of Marque from Prince Andru they begin acting as privateers, particularly pursuing Cain and his ship, The Rampage (Skulls and Crossbows SJA2). Shortly afterwards they are approached by the mysterious Draax and hired out for numerous incidental and exploratory missions. They are given the Battle Dolphin ship and retainer and payment (leaving them owing Draax and Co. quite a bit. As time progresses they meet the entire original campaign company who have now become the conspirators and DemiGods behind the scenes. They also befriend the Space Lich Terigamar who lives on his Dragonfly ship in the Phlogiston doing research into the nature of space. Capturing numerous pirates (Tal Gilgalad, etc.) and these missions for Drego and Draax keep them occupied until they get mixed up in House Shambrath’s problems……
Bruin Shambrath then arrives to hire the PCs to help him defeat T’Laan, a vampire who has staged a takeover of his home sphere, Greatspace (Crystal Spheres SJA3). The next few years are spent in a multisphere quest during which they reignite the extinguished sun of Greatspace gaining the name “The Lightbringers.” Fergus, Dartalon, Acme, and Jarix being made Dukes and Knights of the First Circle (Thesalys, Greatspace). They are gifted with The Hummingbird ship and both that and the Battle Dolphin are granted unattached status in the Greatspace Navy listed as Lightbringer Privateers.
Then Came the Gap.
Like many who have not recognized their addiction I “quit gaming.” Then in 2002 I decided to run a new Spelljammer game. This brings us to the Seven Stars Campaign which was interrupted at 15th Level by Hurricane Katrina and the subsequent failure of the New Orleans Levee System. The group was scattered, and for a long time after returning to NOLA no one had time for games. Finally early May of 2007 saw the birth of the latest in the series, Planejammer: The Misfits!
Sketch of The Lightbringers (Dart, Seluna of the Vesve, and Meng Kung Gao.)by Randall Eharb aka Duke Sir Dartalon Rix

