Posts by Loki

The Wotan’s Day Gaming Video

Posted by on May 9, 2012 in Humor, Video | 0 comments

Today we are debuting a new tradition - The Wotan’s Day Gaming Video. Every Wednesday we will post something gaming related, usually music and usually something funny. Granted that means funny by our standards and we are sick people.

Today I’d like to kick it off with a couple of Brooklyn hobbits laying down the beats about Middle Earth.

Advisory: As with all videos posted in this series you may have to bleach out your brain afterward. You have been warned!

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Paizojamming: Skull and Shackles and Distant Worlds

Posted by on May 6, 2012 in Announcements, Pathfinder, Skull and Shackles | 0 comments

Distant WorldsIt is a testament to the quality of Paizo’s products that I am about to do something I have not done since the original Ravenloft module was released in the ’80s. I am going to run an adventure *gasp* exactly as written.

Not only that, but I am committed to running the entire adventure path – levels one to fifteen – as presented. Skull and Shackles is just that good.  So far the first installment, The Wormwood Mutiny, is wonderful. From the opening scene where the PCs wake in the hold of a pirate ship after having been press ganged – to the new mechanics for Infamy and Disrepute it is a joy. Major bonus points for both fluff and crunch, something I am coming to expect of Paizo as they continually raise the bar for RPG quality.

Wormwood takes characters from first through third level, giving them a taste of ship board life among a crew of scalawags. Quick and realistic rules for crew interactions, ship board punishments, a fully detailed pirate goddess and other elements combine to give the best take on ship bound adventuring I’ve seen. From these humble beginnings our pirates fight for survival as they work towards mutiny and a ship of their own.

So with ships and pirates and seafaring rules in the mix I’m sure people are wondering how rapidly I’ll be adapting the material to Spelljammer. The answer is 16th Level. You see, the Skull and Shackles adventure path runs from first to fifteenth level taking the PCs from  prisoners to Pirate Lords. Conveniently enough there is a sixteenth level adventure in the works, The Moonscar, that will take the party from Golarion to its satellite. It should make a great jumping off point. From there, after they acquire a spelljamming helm, the  rest of the solar system awaits.

And what a solar system it is, beautifully detailed in Distant Worlds the gazetteer for Golarion’s star system. Spelljammer DMs take heed – this volume belong on your shelf next to Greyspace and Realmspace. It’s a terrific gazetteer of the strange and terrible things that exist beyond Paizo’s core world. Of course, like Golarion itself, there are science fiction elements here as well. Much like Expedition to the Barrier Peaks or the City of the Gods in Mystara, you will find elements like machine intelligences and neural nets interspersed with the more traditional fantasy fare. It;s easily ignored if that doesn’t fit the style of your game so don’t consider it a down point.

So, to recap the plan.

  • Run the Skull and Shackles adventure path as is.
  • Run The Moonscar (or liberally pillage it, can’t say till I’ve seen it).
  • Use Distant Worlds to take them into space, and perhaps eventually as far as Greyspace…

I’ll be blogging about as I go, and as usual you can follow along with the character journals and such on the Obsidian Portal page for the campaign.

Click the links below to purchase these products (we get a few pennies to support our gaming habit if you do).

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An Interview with Larry Elmore [Comic Con New Orleans 2012]

Posted by on Jan 31, 2012 in Audio, Interviews, RPG News | 0 comments

Larry Elmore and Loki: NOLA Comic Con 2012

Larry Elmore and Loki: NOLA Comic Con 2012

I’ve spent most of this past weekend covering the Comic Con in New Orleans for my local blog, HumidCity.  I’m debuting this one here because it’s of particular interest to gamers, an interview with Larry Elmore.

We talk about Dragonlance, artistic freedom and the story behind the cover illustration of the first Red Box (yes, it’s a Gygax story).

Not only was a great getting to talk to him, but Mr. Elmore is a fantastically interesting and personable man. The grey hair really is the only indication that he is over 60, and he has a boundless enthusiasm beyond that of many younger creators.

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Planejammer Roundup: Campaign of the Year, The New Game, and The Joys of Video

Posted by on Jan 13, 2012 in Ad Astra Per Arcana, Announcements, Tools, Video | 0 comments

Obsidian Portal Campaign of the Year 2011I’m guilty as all hell.

Guilty of working on the Obsidian Portal wiki for the game rather than posting here. It’s my own fault and I make no apologies. You see, we started the new game last night. Ad Astra Per Arcana has kicked off the latest campaign in the Planejammer series as it enters it’s thirty-first year!

Before I go on about the new game and our experiments with video conferencing I’d like to thank everyone who voted for us. Our Spelljoined campaign, affectionately referred to as the Cincinnati game, won Obsidian Portal’s Campaign of the Year for 2011. I’ll be sharing photos of the trophy full of dice as soon as it arrives in the mail!

With the new game we decided to bring in one of the players from The Spelljoined via video. With modern technology four state lines should be as nothing to a bunch of determined gamers. First we tried the Hangouts function on Google+ which held up reasonably well for a while. Unfortunately as time wore on and we had been using it for an hour or so the video and audio artifacts began to multiply like orcs in an adventurer free zone.

Since we had Mac devices on each end we decided to try Facetime from the Mac desktop here in New Orleans. Without an available external mic we were limited to the factory offering. This was still not cutting it.

Then I had an inspiration – what about my iPhone? It’s got Facetime and relatively decent volume when in speaker mode.

At first it was clunky, but I think it turns out to be the best bet when only bringing one player into the came virtually like we were. I ran an audio-out to my stereo system and we adjusted her volume to the average conversational level of the room and it worked out perfectly.

We used a small stand for the iPhone so we could rotate her view, which took a bit of work. One terrific aspect of this approach, despite the extra work of playing camera-man as well as DM, came when doing combat. Unlike a stationary webcam I could easily rotate her view of the battle mat and miniatures, even setting the iPhone down on the battle mat itself. This afforded an on the ground view most players never see, one that garnered quite a look of surprise from Emily when we tried it.

While we have not looked into Skype yet, a service I use a lot but that was not available on the other end, I don’t thing we will need to. Despite the trailing audio cable using the iPhone in the way seems to offer the easiest way to really bring a single player to the table over long distance.

Between that and Obsidian Portal for managing character sheets and game data we have the makings of a great tool set for bringing in guest stars and other long distance gamers. In the future we will be trying to reboot the Spelljoined as a purely online game. Whether Hangouts, Oovoo, or Skype end up being our best bet for a game where everybody is on webcam remains to be seen, but I’ll make sure to report on our experiments as they evolve.

One last quick announcement. If you’re looking for a new fantasy novel to read on your Kindle? Check out Eria by Andrew Sanderson with the cover done by Planejammer artist, Emily Vitori, as it’s free for the next two days!

If you’ve been gaming over video I’d love to hear about what has and has not worked for your group, let us know in the comments or circle the Planejammer page on Google+ and interact!

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Happy New Year From the Planejamer Team and Loren the Black

Posted by on Dec 31, 2011 in Uncategorized | 0 comments

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