K'Tharr Defender
First Officer of The Door To Excess (The Octopus Ship), was friends with Theridon back on Oerth. A mysterious mission for his Patriarch sent him into WildSpace under an assumed name. Months later he encountered his old friend, now Captaining his own vessel, and signed on with him.
Effective without unneccessary brutality he maintained order during the near mutiny of the crew during the voyage to the Elder’s Outpost.
K’thar Defender; Kzinti Ftr6: CR 10; ECL 10; Size L; HD 10; hp 90; Init +6; Spd 30 ft; AC 22, touch 11, FF 20; BAB +6/+1; ; SQ Low Light Vision, Scent; SV Fort +12, Ref +5, Will +2; AL LE; Str 18, Dex 14, Con 17, Int 10, Wis 9, Cha 10.
Skills and Feats: Hide +4, Intimidate +6, Jump +9, Knowledge (Other) +4, Listen +7, Move Silently +8, Profession (Other) +5, Spot +7; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Great Cleave, Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus, Leadership, Heavy Weapon Proficiency, Swing-By Attack.
Equipment: Kzin irridesium breastplate.
The Scalykind Brothers
The “Scalykind Brothers,” serving as Capt and First Officer on The Dauntless and have been emplyed by the House since its early days.
Capt. Sleestack; Lizardfolk Rog6: CR 6; ECL 8; Size M; HD 8; hp 39; Init +0; Spd 30 ft; AC 15, touch 8, FF 15; BAB +5; Melee claws +7/+7 (1d4 + 2), bite +5 (1d4 + 1), or club +7 (1d6 + 2), bite +5 (1d4 + 1); Ranged or javelin +5 (1d6 + 1); SA -; SQ Hold breath; SV Fort +3, Ref +8, Will +2; AL N; Str 13, Dex 10, Con 13, Int 13, Wis 11, Cha 10.
Languages spoken: Draconic, Common
Skills and Feats: Appraise +2, Balance +4, Bluff +1, Craft (Trapmaking) +2, Decipher Script +3, Diplomacy +3, Disable Device +5, Gather Information +3, Sleight of Hand +5, Intimidate +4, Jump +5, Listen +1, Move Silently +3, Open Lock +4, Sense Motive +5, Spot +2, Swim +4, Use Magic Device +2, Use Rope +2, Profession: Spacehand +11, WildSpace Survival +4; Armor Proficiency (Light), Leadership, Multiattack, Nimble Fingers.
Equipment: Heavy shield), Club, Javelin.
First Mate Kaa; Lizardfolk Exp5: CR 4; ECL 7; Size M; HD 7; hp 34; Init +0; Spd 30 ft; AC 15, touch 8, FF 15; BAB +4; Melee claws +6/+6 (1d4 + 2), bite +4 (1d4 + 1), or club +6 (1d6 + 2), bite +4 (1d4 + 1); Ranged or javelin +4 (1d6 + 1); SA -; SQ Hold breath; SV Fort +2, Ref +4, Will +4; AL N; Str 13, Dex 11, Con 13, Int 11, Wis 10, Cha 10.
Languages spoken: Draconic, Common
Skills and Feats: Balance +7, Intimidate +1, Jump +6, Knowledge (Nature) +2, Listen +4, Operate Rigging +10, Swim +4, Navigation:WIldspace +1, Profession: Spacehand +10, Knowledge Dragons +1; Armor Proficiency (Light), Simple Weapon Proficiency, Multiattack, Agile, Athletic.
Equipment: Heavy shield), Club, Javelin.
Cyril Cartan, Priest of Celestian
Cyril Cartan( human male P1 of Celestian); the youngest son of Diadan Cartan (Spymaster to Prince Andru of Bral), Cyril had little choice in his joining the College. Diadan had promised his wife that her youngest child would be a priest. For his part, Cyril just wants to become a respected adventurer and traveler and found Celestian to be his calling. Cyril is a short man with a smile that never leaves his face except when casting magic, at which time he exhibits great concentration.
Since finishing his studies he has been assigned as an apprentice to Kaolin Moly Mu, The Pacing Priestess
Cyril Cartan; Human Clr2/Ari3: CR 4; ECL 5; Size M; HD 5; hp 32; Init +0; Spd 30 ft; AC 13, touch 10, FF 13; BAB +3; Melee Unarmed +3 (1d3); Ranged Shortspear +3 (1d6), Dagger +3 (1d4/crit 19-20); SV Fort +4, Ref +3, Will +9; AL N; Str 10, Dex 11, Con 10, Int 12, Wis 17, Cha 15.
Languages spoken: Common
Skills and Feats: Craft (Alchemy) +2, Appraise +2, Bluff +4, Concentration +2, Diplomacy +3, Forgery +2, Gather Information +6, Intimidate +3, Knowledge (Arcana) +2, Knowledge (Nobility) +3, Knowledge (Planes) +2, Knowledge (Religion) +5, Listen +5, Perform +3, Pilot Spelljammer +2, Sense Motive +6, Spellcraft +4, Spot +4, PRofession: Spacehand +4; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Lightning Reflexes, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Eschew Materials, Spacefarer, Freefall.
Clr Spells Per Day: 4/2.
Spells Known: Bless, Bless water, Light, Command, Comprehend languages, Create water, Cure minor wounds, Curse water, Deathwatch, Detect chaos, Detect evil, Detect good, Detect law, Detect magic, Detect poison, Detect undead, Divine favor, Endure elements, Entropic shield, Guidance, Hide from undead, Magic stone, Magic weapon, Mending, Obscuring mist, Protection from chaos, Protection from evil, Purify food and drink, Read magic, Remove fear, Resistance, Sanctuary, Shield of faith, Summon monster i, Virtue, Locate portal (wildspace).
Equipment: 30 pp, 120 gp, 6 sp, 3 cp, Shortspear, Dagger, Celestian cleric’s vestments, Candle, Bracers of cozar (armor +3), Keo’s ointment, Mantle of faith : celestian, Silver with 7 jewels celstian holy symbol, Spell component pouch (empty), 5 Amber, White opal
Ta'Nyet, Number Two
One of Taj Pach’s daughters that has stayed with her throughout the expedition to Truespace and beyond. Second only to KAttar and Taj in the internal hierarchy of the Hive.
Ta’Nyet – Number Two; Xixchil Wiz1: CR 1; ECL 3; Size M; HD 1d4+2; hp 6; Init +2; Spd 30 ft, 30; AC 17, touch 13, FF 15; BAB +1; Grapple +2; Melee forelimb blades +2/+2 (1d6 + 1), attached weapons +2 (0), bite +2 (1d4 + 1 plus poison); SA Poison General-Injury, Fortitude DC 11, initial damage 1d4 Dex and no secondary effects.Poison Tailored- Injury, Fortitude DC 15, initial and secondary damage 1d4 Con; SQ Darkvision 60′, slow fall as per feather fall spell; AL N; SV Fort +4, Ref +2, Will +2; Str 12, Dex 15, Con 14, Int 16, Wis 11, Cha 4.
Languages spoken: Common, Xixchil. Bonus Languages: Dwarven, Elven, Giant, Goblin, Orc.
Skills and Feats: Heal +4, Knowledge (Arcana) +7, Knowledge (Planes) +4, Spot +2, Pilot Spelljammer +6; Combat Casting, Scribe Scroll, Xixchil Body Modification.
Wiz Spells Known (3/1): 0–Acid splash, 1–Alarm, Mage armor, Magic missile.
Equipment: Forelimb blades, Attached weapons.
Kattar, Number One
Kattar is Taj Pach’s right hand man (or bug). The only mate she has not devoured, he is the undisputed favorite of the hive.
Kattar -Number One; Xixchil PsyWar8: CR 8; ECL 10; Size M; HD 8d8+48; hp 88; Init +3; Spd 30 ft, 30; AC 18, touch 14, FF 15; BAB +7/+2; Grapple +10; Melee forelimb blades +11/+11 (1d6 + 4), attached weapons +11/+6 (3), bite +11/+6 (1d4 + 4 plus poison); SA Poison General-Injury, Fortitude DC 11, initial damage 1d4 Dex and no secondary effects.Poison Tailored- Injury, Fortitude DC 15, initial and secondary damage 1d4 Con; SQ Darkvision 60′, slow fall as per feather fall spell; AL N; SV Fort +14, Ref +5, Will +3; Str 18, Dex 16, Con 22, Int 14, Wis 12, Cha 5.
Languages spoken: Common, Xixchil. Bonus Languages: Dwarven, Elven, Giant, Goblin, Orc.
Skills and Feats: Craft (Alchemy) +5, Climb +7, Concentration +9, Heal +5, Jump +7, Listen +2, Move Silently +4, Profession (Herbalist) +5, Search +8, Spot +3, Autohypnosis +6, Knowledge (Psionics) +15, Profession (Spacehand)( +3; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Expertise, Combat Manifestation, Combat Reflexes, Dodge, Martial Weapon Proficiency, PsiCrystal Affinity, Psionic Weapon, Shield Proficiency, Simple Weapon Proficiency, Two-Weapon Fighting, Xixchil Body Modification.
Power Points: 23.
PsyWar Psionic Powers Known: 1–Burst, Call weaponry, Claws of the beast, Hammer, 2–Body adjustment, Hustle, Painful strike, 3–Claws of the vampire.
Equipment: Forelimb blades, Attached weapons.
The Praetorians- Siege Weaponry
Praetorians (Human Unit)- Trained Catapault/Ballista Crew (w/Master) that double as ground troops. Have been working for House Seven Stars for over ten years now.
60gp/month +combat bonuses
Gaius Cornelius; Human Ftr5: CR 5; ECL 5; Size M; HD 5; hp 39; Init +5; Spd 30 ft; AC 11, touch 11, FF 10; BAB +5; Melee Unarmed +8 (1d3 + 3); SV Fort +4, Ref +2, Will +1; AL N; Str 16, Dex 13, Con 10, Int 13, Wis 10, Cha 11.
Languages spoken: Common, Latin
Skills and Feats: Climb +5, Craft (Armorsmith) +2, Craft (Trapmaking) +2, Craft (Weaponsmith) +2, Handle Animal +2, Intimidate +8, Jump +11, Swim +4; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Improved Initiative, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Heavy Weapon Proficiency, Heavy Weapon Specialization, Heavy Weapon Loader, Improved Boarding, Improved Shield Bash.
Quintus Catalus; Human Ftr4: CR 4; ECL 4; Size M; HD 4; hp 39; Init +5; Spd 30 ft; AC 11, touch 11, FF 10; BAB +4; Melee Unarmed +7 (1d3 + 3); SV Fort +7, Ref +2, Will +1; AL N; Str 16, Dex 12, Con 17, Int 12, Wis 10, Cha 15.
Languages spoken: Common, Latin
Skills and Feats: Climb +10, Craft (Armorsmith) +8, Craft (Weaponsmith) +4, Intimidate +5, Jump +6, Profession: Spacehand +5; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Heavy Weapon Proficiency, Heavy Weapon Focus, Improved Boarding, Freefall.
Sextus Sertorius; Human Ftr4: CR 4; ECL 4; Size M; HD 4; hp 24; Init +3; Spd 30 ft; AC 13, touch 13, FF 10; BAB +4; Melee Unarmed +5 (1d3 + 1); SV Fort +5, Ref +4, Will +1; AL N; Str 13, Dex 16, Con 12, Int 11, Wis 10, Cha 12.
Languages spoken: Common, Latin
Skills and Feats: Climb +2, Craft (Other) +3, Intimidate +5, Jump +8, Swim +2, Profession: Spacehand +5; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Power Attack, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Heavy Weapon Proficiency, Heavy Weapon Focus, Improved Boarding, Improved Shield Bash.
RIP * Marcus Didius Falco * ? – 5044 O.C. * Fell in battle with the Scro outside GreatSpace
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