RPG News

An Interview with Larry Elmore [Comic Con New Orleans 2012]

Posted by on Jan 31, 2012 in Audio, Interviews, RPG News | 0 comments

Larry Elmore and Loki: NOLA Comic Con 2012

Larry Elmore and Loki: NOLA Comic Con 2012

I’ve spent most of this past weekend covering the Comic Con in New Orleans for my local blog, HumidCity.  I’m debuting this one here because it’s of particular interest to gamers, an interview with Larry Elmore.

We talk about Dragonlance, artistic freedom and the story behind the cover illustration of the first Red Box (yes, it’s a Gygax story).

Not only was a great getting to talk to him, but Mr. Elmore is a fantastically interesting and personable man. The grey hair really is the only indication that he is over 60, and he has a boundless enthusiasm beyond that of many younger creators.

Read More

Planejammer Roundup: Campaign of the Year, The New Game, and The Joys of Video

Posted by on Jan 13, 2012 in Ad Astra Per Arcana, Announcements, Tools, Video | 0 comments

Obsidian Portal Campaign of the Year 2011I’m guilty as all hell.

Guilty of working on the Obsidian Portal wiki for the game rather than posting here. It’s my own fault and I make no apologies. You see, we started the new game last night. Ad Astra Per Arcana has kicked off the latest campaign in the Planejammer series as it enters it’s thirty-first year!

Before I go on about the new game and our experiments with video conferencing I’d like to thank everyone who voted for us. Our Spelljoined campaign, affectionately referred to as the Cincinnati game, won Obsidian Portal’s Campaign of the Year for 2011. I’ll be sharing photos of the trophy full of dice as soon as it arrives in the mail!

With the new game we decided to bring in one of the players from The Spelljoined via video. With modern technology four state lines should be as nothing to a bunch of determined gamers. First we tried the Hangouts function on Google+ which held up reasonably well for a while. Unfortunately as time wore on and we had been using it for an hour or so the video and audio artifacts began to multiply like orcs in an adventurer free zone.

Since we had Mac devices on each end we decided to try Facetime from the Mac desktop here in New Orleans. Without an available external mic we were limited to the factory offering. This was still not cutting it.

Then I had an inspiration – what about my iPhone? It’s got Facetime and relatively decent volume when in speaker mode.

At first it was clunky, but I think it turns out to be the best bet when only bringing one player into the came virtually like we were. I ran an audio-out to my stereo system and we adjusted her volume to the average conversational level of the room and it worked out perfectly.

We used a small stand for the iPhone so we could rotate her view, which took a bit of work. One terrific aspect of this approach, despite the extra work of playing camera-man as well as DM, came when doing combat. Unlike a stationary webcam I could easily rotate her view of the battle mat and miniatures, even setting the iPhone down on the battle mat itself. This afforded an on the ground view most players never see, one that garnered quite a look of surprise from Emily when we tried it.

While we have not looked into Skype yet, a service I use a lot but that was not available on the other end, I don’t thing we will need to. Despite the trailing audio cable using the iPhone in the way seems to offer the easiest way to really bring a single player to the table over long distance.

Between that and Obsidian Portal for managing character sheets and game data we have the makings of a great tool set for bringing in guest stars and other long distance gamers. In the future we will be trying to reboot the Spelljoined as a purely online game. Whether Hangouts, Oovoo, or Skype end up being our best bet for a game where everybody is on webcam remains to be seen, but I’ll make sure to report on our experiments as they evolve.

One last quick announcement. If you’re looking for a new fantasy novel to read on your Kindle? Check out Eria by Andrew Sanderson with the cover done by Planejammer artist, Emily Vitori, as it’s free for the next two days!

If you’ve been gaming over video I’d love to hear about what has and has not worked for your group, let us know in the comments or circle the Planejammer page on Google+ and interact!

Read More

Please Vote for Us as Campaign of the Year on Obsidian Portal!

Posted by on Dec 21, 2011 in Announcements, Obsidian Portal, Planejammer Campaigns, The Spelljoined, Uncategorized | 0 comments

Campaign of the Year Award - The Dice Goblet

Campaign of the Year Award - The Dice Goblet

The Spelljoined won Campaign of the Month last April on Obsidian Portal. That means we are in the running for Campaign of the Year, and voting ends on the 31st!

Being a bit of a narcissist I would love to win this purely for my own egotistic satisfaction, however there is more than that in the equation. You see, we have two brand new game artists on our team and their imagery is what really brings it all to life. Just read through the Journals and you’ll see some amazing illustration as well as some truly entertaining writing.

As the DM I am the overall architect of their fate, but as you can see from the journals we have hit on a really good streak of gaming at it’s best – collaborative storytelling. Even if my rules design doesn’t grab you their art and the fiction they’ve produced most assuredly will.

Check them out our artists’ galleries on Deviant Art:

  • RavenKin did our logo and the more Manga looking artwork while
  • Syreene did the majority of the illustrations found here and on Obsidian Portal.

It would be a great kick in the pants to see them get this sort of recognition.

Vote Here for The Spelljoined because we would all really appreciate it!

 

Thanks,

-DungeonMasterLoki

Read More

Me? Trolling?

Posted by on Oct 5, 2011 in Announcements, RPG News | 0 comments

Yes, it would seem that I am. Trolling, that is.

Today my debut post  on the Troll in the Corner Website just went live today- Edition Wars Are Merely Failed Diplomacy Checks.

I’ve donned my asbestos underwear and quaffed a potion of fire resistance. I have a feeling I’ll need them.

Read More

Home is Where Love Is

Posted by on Sep 29, 2011 in Announcements, RPG News | 0 comments

Gamers came together six years ago to support those of us who were impacted by Hurricane Katrina and the New Orleans levee failure. Now it’s our turn in the wake of Hurricane Irene to do so ourselves!

Hurricane Irene ReliefThis is a special one, folks, and it’s full of awesome gaming stuff for fans of Savage WorldsCall of Cthulhu, and Pathfinder. Included publishers: Fabled Environments, Fun Sized Games, Gun Metal Games, John Wick Presents, Malhavoc Press, Pinnacle Entertainment Group, Savage Mojo, Super Genius Games, Timeout Diversions, and Triple Ace Games. Do some good, and do some great gaming!

Hurricane Irene Flood Relief is a charity bundle created in support of upstate New York victims of flooding from Hurricane Irene. All revenue generated by the sale of this bundle will be donated to the Schoharie County Community Action Program to help in their work.

 

Read More

Dark Roads and Sacred Necromancers: The Patron Adventures

Posted by on Sep 7, 2011 in Pathfinder, Patron Projects, RPG News | 0 comments

I love the way that the gaming industry is moving more and more towards a patronage model. For those who might be unfamiliar with it here is the description from Open Design, the pioneers of this new approach to game development:

Open Design uses an old business model called patronage; you directly commission a game designer, mapper, and illustrators to produce an adventure of interest.

As a patron, you can participate in the project discussions, brainstorms, and polls. You’ll read design essays and have the opportunity to playtest and review material. If you’re a senior patron, you’ll have more access: maybe suggest an NPC or a monster, maybe write whole sections, but there’s no requirement to contribute text! Senior patrons also preview maps and artwork. While Senior Patrons have a lot of pull, but a particularly inspired idea can often be snapped up from the lower tier. A great idea is, after all, a great idea.

I’m just getting my feet wet with the process thanks to my lovely wife. Having lived with a Planescape junkie for over a decade she snapped me up a senior patronage for Dark Roads and Golden Hells, the new planar book being developed by Open Design.

It’s quite an experience, while couched in the familiar environment of forums the mere knowledge that you’re working on something that will be going to press seems to supercharge the creativity. It’s also forcing me to really address one of my own weak points – monster creation under the Pathfinder rules. It’s something I have not done a lot of. (I’ve got so much 3.x stuff I just convert or add class levels most of the time.) And having people like Colin McComb and Wofgang Bauer drop in and add commentary is always worth its weight in star rubies!

Then there is Mysteries of the Dead Side, another Patronage project launched using Kickstarter by Zombie Sky Press. It’s not a full book like Dark Roads and Golden Hells, but it is a nice pdf supplement with an interesting set of ideas behind it.

Join the ranks of the undead! Help create the sacred necromancer, a new class for the Pathfinder Roleplaying Game

This specialist class will explore all the possibilities of necromancy: revenants, “white necromancers,” ancestor worshipers, sin eaters, ghost detectives, exorcists, and more.

The man behind this one is Scott Gable, editor of Kobold Quarterly (magazine, blog, and patron projects) among many other things. The really interesting aspect of this project is that rather than using forums for the development discussions it is test driving Google +, the first RPG project like this to do so as far as I know.

All in all it’s fascinating to see the ebb and flow between patrons and creators. The brainstorming, the pitches, the voting and then the really fun part – the design!

I’ll be posting more about my initial experiences with patron projects as I find more to write about.

Read More