NPCs

Non Player Characters

Illyana Starsinger, Tavist’s Cohort

Posted by on Aug 11, 2009 in d20, NPCs, Planejammer Campaigns, The Seven Stars | 0 comments

Conveying elven grace and beauty despite the silver scales covering her body, Illyana is a bard of no small power. Finding no appeal in her “Uncle Sar’s” attempts to get her to join the Elven Imperial Fleet she instead seeks adventure, for no bard worth her salt does not seek out great stories to be a part of and sing about. Of such things are epics made.

Recognizing the octopus ship Valis at the docks while on Refuge she decided to hang out and try to catch sight of Commodore Sinache, planning to ensure that she joins the crew. Leaning against a post at the docks end she played her mandolin until it drew a crowd, including Kaolin and Taj Pach who then invited her on board.

Using psionic correspond they  chattered behind the conversation, “A an elven half silver dragon and I think by elven standards she’s a knockout, this could be perfect!” The next day the ships set sail for Herdspace with Illyana bunking in the room next to Kaolin….

Name: Illyana Starsinger,  Elf (Medium Humanoid) Half-dragon (Silver),  Bard level 14
Hit die: 0d10+14d6(49hp)
Init: 7
Speed: 40
AC: 21 (+2 Leather, +0 Shield) AC flat footed :18 AC Touch: 13
Base Attack/Grapple: 10/15
Attack: +17 (+2/+2) Claw 1d4+7 Crit(20-20)X2 or  +19 (+3/+3) Longbow 1d8+5 Crit(20-20)X3
Full attack: +17 (+2/+2) Claw 1d4+7; +17 Claw 1d4+7 Crit(20-20)X2; +12 Bite 1d6+2 Crit(20-20)X2 or  +19/14 (+3/+3) Longbow 1d8+5(range 100)
Space/Reach: 5/5
Special Attacks: Breath  Weapon DC(22) 1/day 6d8 damage 30ft cone of cold,
Fascinate Can fascinate 1 creature + 1 every 3 levels
Inspire Greatness +2D10 HD +2 to hit +1 fort save
Suggestion Can make suggestion to a fascinated creature
Special Qualities: Immunity to  Sleep, Low-light Vision  , Resistance to  Enchantments +2, Darkvision  60, Immunity to  Cold, sleep, paralasys, Low-light Vision
Bardic Knowledge Level + Int bonus
Bardic Music Can use songs once a day per level
Countersong May use bards perform for save vrs sound
Inspire Competence +2 competence on skill
Inspire Courage morale bonus on charm, fear,attack, damage 3
Song of Freedom Breaks enchantment
Saves: Fort +4, Ref +14, Will +8
Abilities: Str 20, Dex 16, Con 11, Int 15, Wis 9, Chr 20
Skills: Appraise 7, Balance 17, Bluff 22, Concentration 21, Decipher Script 15, Diplomacy 24, Disguise 11, Escape Artist 3, Gather Information 22, Hide 8, Jump 10, Know arcana 2, Know arch & eng 2, Know illithids 2, Know geography 2, Know history 2,, Know nature 2, Know religion 2, Know the planes 2, Listen 16, Perform 22, Pilot Spelljammer 4, Search 4, Spot 1,
Feats: Armour prof light, Combat casting, Dodge, Improved Initiative, Lightning reflexes, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency,
CR: 16
Spells Known:
Level 0
Detect Magic, Ghost Sound, Message, Prestidigitation Read Magic, Summon Instrument
Level 1
Cause Fear, Cure Light Wounds, Feather Fall, Identify
Level 2
Calm Emotions, Cats Grace, Eagles Splendor, Sound Burst
Level 3
Cure Serious Wounds, Dispel Magic, Sculpt Sound, See Invisibility
Level 4
Break Enchantment, Charm Monster, Cure Critical Wounds, Modify Memory
Level 5
Dispel Magic, Song of Discord, Suggestion, Mass

MAGIC ITEMS

Elven Leather Armor  +2 +2 AC
Boots of striding and springing +5 jump +10 move
Bracers of archery greater +2 ranged attack +1 dam
Cloak of elvenkind (+5) +5 Hide
Bag of holding (type III) 1000 lb
Quiver of Ehlonna
Horn of fog
Potion of Delay poison
Potion of Cure serious wounds
Potion of Bulls strength
Potion of Enlarge person
Ring of Animal friendship Charm animal
Rapier (+2) +2 to Hit +2 Dam
Elven Longbow (+3) +3 to Hit/ +3 Dam

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Pika

Posted by on Jun 16, 2009 in d20, NPCs, Planejammer Campaigns, The Seven Stars | 0 comments

Very young and almost as talkative as a tinker gnome, Pika is a slender female hadozee that was part of the original crew of The Door to Excess. Known for having an extreme fixation on elves and things elvish

Pika; Hadozee Exp5: CR 4; ECL 5; Size H; HD 5; hp 27; Init +2; Spd 30 ft, 30; AC 13, touch 12, FF 9; BAB +3; Ranged Dagger +5 (1d4 + 3/crit 19-20), Sling +5 (1d4), Bullets (50) +5 (1d4); SQ Limited Flight; SV Fort +2, Ref +5, Will +4; AL CG; Str 16, Dex 18, Con 12, Int 12, Wis 9, Cha 8.
Languages spoken: Hadozee, Elven, Common, insults in any langiuage
Skills and Feats: Balance +10, Climb +12, Intimidate +1, Knowledge (Nature) +3, Operate Rigging +12, Sense Motive +3, Spot +3, Tumble +14, Use Rope +12, Glide (Hadozee) +8, PRofession: Spacehand +7, Knowledge EIN +2; Armor Proficiency (Light), Lightning Reflexes, Simple Weapon Proficiency, Acrobatic, Spacefarer.
Equipment: Weapon, Dagger, Sling, Bullets (50).

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Galas of Gromm

Posted by on Jun 16, 2009 in d20, NPCs, Planejammer Campaigns, The Seven Stars | 0 comments

This cheerful and outging Grommam was part of the original crew of The Door, He was nntrusted with the safety of the demigod known as the “Kong Child”and achieved great honor on his homeworld from bringing the child home.

Galas; Grommam Exp5: CR 4; ECL 7; Size M; HD 7; hp 25; Init +0; Spd 25 ft; AC 10, touch 10, FF 10; BAB +3; Melee Sword, short +5 (1d6 + 2/crit 19-20); Ranged Dagger MW +4 (1d4 + 2/crit 19-20); SA None; SQ None; SV Fort +5, Ref +1, Will +9; AL LG; Str 15, Dex 11, Con 11, Int 16, Wis 18, Cha 14.
Languages spoken: Grommish, Wildspace Common, Semaphore, Elvish
Skills and Feats: Climb +5, Craft (Other) +5, Diplomacy +6, Gather Information +4, Knowledge (Nature) +4, Knowledge (Religion) +4, Operate Rigging +10, Speak Language +3, Use Rope +2, Navigation:WIldspace +6, Navigate Phlogiston +5, PRofession: Spacehand +17, Knowledge EIN +4, Knowledge: (Gambling and Gaming) +4; Armor Proficiency (Light), Simple Weapon Proficiency, Skill Focus, Heavy Weapon Proficiency.
Equipment: Dagger mw, Short sword.

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Whee

Posted by on Jun 16, 2009 in d20, NPCs, Planejammer Campaigns, The Seven Stars | 0 comments

This boisterous hadozee female was part of the original crew of The Door to Excess. Now Chief Spacehand

Whee; Hadozee Exp4: CR 3; ECL 4; Size H; HD 4; hp 21; Init +0; Spd 30 ft, 30; AC 11, touch 10, FF 9; BAB +3; Melee Weapon +3 (1d6 + 2); SQ Limited Flight; SV Fort +1, Ref +1, Will +6; AL CN; Str 14, Dex 15, Con 10, Int 16, Wis 12, Cha 8.
Languages spoken: Hadozee, Elven, Common, insults in any langiuage, Signalling
Skills and Feats: Climb +6, Gather Information +2, Intimidate +0, Operate Rigging +9, Sense Motive +3, Speak Language +3, Spot +5, Tumble +8, Use Rope +8, Glide (Hadozee) +3, Knowledge:Ancient History/Unhuman War +5, Profession: Spacehand +8, Knowledge EIN +4, Knowledge: (Gambling and Gaming) +6; Armor Proficiency (Light), Simple Weapon Proficiency, Heavy Weapon Proficiency, Acrobatic, Spacefarer.
Equipment: Weapon, Rapier, Sap, Silk rope (50 ft.).

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Hoopaka, Capt. of Killroy’s Folley

Posted by on Jun 16, 2009 in d20, NPCs, Planejammer Campaigns, The Seven Stars | 0 comments

This old and wise hadozee was part of the original crew of The Door To Excess, he now captain’s the Turtleship Killroy’s Folly for House Seven Stars.

Hoopaka; Hadozee Exp7: CR 6; ECL 7; Size H; HD 7; hp 38; Init +0; Spd 30 ft, 30; AC 14, touch 13, FF 12; BAB +5; Melee Sword, short +5 (1d6 + 2/crit 19-20); Ranged Dagger +5 (1d4 + 2/crit 19-20), Starwheel Pistol MW +6 (1d10/crit x3); SQ Limited Flight; SV Fort +5, Ref +2, Will +7; AL CG; Str 14, Dex 14, Con 16, Int 14, Wis 13, Cha 8.
Languages spoken: Hadozee, Elven, Common, insults in any langiuage
Skills and Feats: Appraise +5, Balance +3, Bluff +0, Climb +6, Escape Artist +5, Gather Information +3, Sleight of Hand +4, Jump +5, Knowledge (Religion) +3, Operate Rigging +12, Sense Motive +6, Speak Language +1, Spot +2, Tumble +7, Use Rope +6, Glide (Hadozee) +4, Navigation:WIldspace +7, Navigate Phlogiston +6, PRofession: Spacehand +11, Knowledge EIN +4, Knowledge: (Gambling and Gaming) +4; Armor Proficiency (Light), Simple Weapon Proficiency, Acrobatic, Slow Respiration , Spacefarer, Freefall.
Equipment: Weapon, Signal whistle, Ring of protection +3, Dagger, Starwheel pistol mw, Short sword.

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Ming, Ship's Cat

Posted by on Jun 16, 2009 in d20, NPCs, Planejammer Campaigns, The Seven Stars | 0 comments

Ming is a siamese cat given to Tavist as a kitten by the Bralian Yakuza after he began relations with them on a good foot by “donating” a generous cut of his winnings during Ozzy’s first fight in the Arena of Frun

Ming; Cat: CR 0.25; Size T; HD 1/2 d8; hp 2; Init +2; Spd 30 ft; AC 14, touch 14, FF 12; Melee claws +4/+4 (1d2 – 4), bite -1 (1d3 – 4); SA -; SQ Low-light vision, scent; SV Fort +2, Ref +4, Will +1; AL None; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7.
Skills and Feats: Balance +10, Climb +6, Hide +14, Jump +10, Listen +3, Move Silently +6, Spot +3; Weapon Finesse.

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K'Tharr Defender

Posted by on Jun 15, 2009 in d20, NPCs, Planejammer Campaigns, The Seven Stars | 0 comments

First Officer of The Door To Excess (The Octopus Ship), was friends with Theridon back on Oerth. A mysterious mission for his Patriarch sent him into WildSpace under an assumed name. Months later he encountered his old friend, now Captaining his own vessel, and signed on with him.

Effective without unneccessary brutality he maintained order during the near mutiny of the crew during the voyage to the Elder’s Outpost.

K’thar Defender; Kzinti Ftr6: CR 10; ECL 10; Size L; HD 10; hp 90; Init +6; Spd 30 ft; AC 22, touch 11, FF 20; BAB +6/+1; ; SQ Low Light Vision, Scent; SV Fort +12, Ref +5, Will +2; AL LE; Str 18, Dex 14, Con 17, Int 10, Wis 9, Cha 10.
Skills and Feats: Hide +4, Intimidate +6, Jump +9, Knowledge (Other) +4, Listen +7, Move Silently +8, Profession (Other) +5, Spot +7; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Great Cleave, Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus, Leadership, Heavy Weapon Proficiency, Swing-By Attack.
Equipment: Kzin irridesium breastplat
e.

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The Scalykind Brothers

Posted by on Jun 15, 2009 in d20, NPCs, Planejammer Campaigns, The Seven Stars | 0 comments

The “Scalykind Brothers,” serving as Capt and First Officer on The Dauntless and have been emplyed by the House since its early days.

Capt. Sleestack; Lizardfolk Rog6: CR 6; ECL 8; Size M; HD 8; hp 39; Init +0; Spd 30 ft; AC 15, touch 8, FF 15; BAB +5; Melee claws +7/+7 (1d4 + 2), bite +5 (1d4 + 1), or club +7 (1d6 + 2), bite +5 (1d4 + 1); Ranged or javelin +5 (1d6 + 1); SA -; SQ Hold breath; SV Fort +3, Ref +8, Will +2; AL N; Str 13, Dex 10, Con 13, Int 13, Wis 11, Cha 10.
Languages spoken: Draconic, Common
Skills and Feats: Appraise +2, Balance +4, Bluff +1, Craft (Trapmaking) +2, Decipher Script +3, Diplomacy +3, Disable Device +5, Gather Information +3, Sleight of Hand +5, Intimidate +4, Jump +5, Listen +1, Move Silently +3, Open Lock +4, Sense Motive +5, Spot +2, Swim +4, Use Magic Device +2, Use Rope +2, Profession: Spacehand +11, WildSpace Survival +4; Armor Proficiency (Light), Leadership, Multiattack, Nimble Fingers.
Equipment: Heavy shield), Club, Javelin
.

First Mate Kaa; Lizardfolk Exp5: CR 4; ECL 7; Size M; HD 7; hp 34; Init +0; Spd 30 ft; AC 15, touch 8, FF 15; BAB +4; Melee claws +6/+6 (1d4 + 2), bite +4 (1d4 + 1), or club +6 (1d6 + 2), bite +4 (1d4 + 1); Ranged or javelin +4 (1d6 + 1); SA -; SQ Hold breath; SV Fort +2, Ref +4, Will +4; AL N; Str 13, Dex 11, Con 13, Int 11, Wis 10, Cha 10.
Languages spoken: Draconic, Common
Skills and Feats: Balance +7, Intimidate +1, Jump +6, Knowledge (Nature) +2, Listen +4, Operate Rigging +10, Swim +4, Navigation:WIldspace +1, Profession: Spacehand +10, Knowledge Dragons +1; Armor Proficiency (Light), Simple Weapon Proficiency, Multiattack, Agile, Athletic.
Equipment: Heavy shield), Club, Javelin
.

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Cyril Cartan, Priest of Celestian

Posted by on Jun 15, 2009 in d20, NPCs, Planejammer Campaigns, The Seven Stars | 0 comments

Cyril Cartan( human male P1 of Celestian); the youngest son of Diadan Cartan (Spymaster to Prince Andru of Bral), Cyril had little choice in his joining the College. Diadan had promised his wife that her youngest child would be a priest. For his part, Cyril just wants to become a respected adventurer and traveler and found Celestian to be his calling. Cyril is a short man with a smile that never leaves his face except when casting magic, at which time he exhibits great concentration.

Since finishing his studies he has been assigned as an apprentice to Kaolin Moly Mu, The Pacing Priestess

Cyril Cartan; Human Clr2/Ari3: CR 4; ECL 5; Size M; HD 5; hp 32; Init +0; Spd 30 ft; AC 13, touch 10, FF 13; BAB +3; Melee Unarmed +3 (1d3); Ranged Shortspear +3 (1d6), Dagger +3 (1d4/crit 19-20); SV Fort +4, Ref +3, Will +9; AL N; Str 10, Dex 11, Con 10, Int 12, Wis 17, Cha 15.
Languages spoken: Common
Skills and Feats: Craft (Alchemy) +2, Appraise +2, Bluff +4, Concentration +2, Diplomacy +3, Forgery +2, Gather Information +6, Intimidate +3, Knowledge (Arcana) +2, Knowledge (Nobility) +3, Knowledge (Planes) +2, Knowledge (Religion) +5, Listen +5, Perform +3, Pilot Spelljammer +2, Sense Motive +6, Spellcraft +4, Spot +4, PRofession: Spacehand +4; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Lightning Reflexes, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Eschew Materials, Spacefarer, Freefall.
Clr Spells Per Day: 4/2.
Spells Known: Bless, Bless water, Light, Command, Comprehend languages, Create water, Cure minor wounds, Curse water, Deathwatch, Detect chaos, Detect evil, Detect good, Detect law, Detect magic, Detect poison, Detect undead, Divine favor, Endure elements, Entropic shield, Guidance, Hide from undead, Magic stone, Magic weapon, Mending, Obscuring mist, Protection from chaos, Protection from evil, Purify food and drink, Read magic, Remove fear, Resistance, Sanctuary, Shield of faith, Summon monster i, Virtue, Locate portal (wildspace).
Equipment: 30 pp, 120 gp, 6 sp, 3 cp, Shortspear, Dagger, Celestian cleric’s vestments, Candle, Bracers of cozar (armor +3), Keo’s ointment, Mantle of faith : celestian, Silver with 7 jewels celstian holy symbol, Spell component pouch (empty), 5 Amber, White opal

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Ta'Nyet, Number Two

Posted by on Jun 15, 2009 in d20, NPCs, Planejammer Campaigns, The Seven Stars | 0 comments

One of Taj Pach’s daughters that has stayed with her throughout the expedition to Truespace and beyond. Second only to KAttar and Taj in the internal hierarchy of the Hive.

Ta’Nyet – Number Two; Xixchil Wiz1: CR 1; ECL 3; Size M; HD 1d4+2; hp 6; Init +2; Spd 30 ft, 30; AC 17, touch 13, FF 15; BAB +1; Grapple +2; Melee forelimb blades +2/+2 (1d6 + 1), attached weapons +2 (0), bite +2 (1d4 + 1 plus poison); SA Poison General-Injury, Fortitude DC 11, initial damage 1d4 Dex and no secondary effects.Poison Tailored- Injury, Fortitude DC 15, initial and secondary damage 1d4 Con; SQ Darkvision 60′, slow fall as per feather fall spell; AL N; SV Fort +4, Ref +2, Will +2; Str 12, Dex 15, Con 14, Int 16, Wis 11, Cha 4.
Languages spoken: Common, Xixchil. Bonus Languages: Dwarven, Elven, Giant, Goblin, Orc.
Skills and Feats: Heal +4, Knowledge (Arcana) +7, Knowledge (Planes) +4, Spot +2, Pilot Spelljammer +6; Combat Casting, Scribe Scroll, Xixchil Body Modification.
Wiz Spells Known (3/1): 0–Acid splash, 1–Alarm, Mage armor, Magic missile.
Equipment: Forelimb blades, Attached weapons.

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