PC

Player Characters

Introducing: Our Heroes

Posted by on Sep 21, 2010 in PC, Planejammer Campaigns, The Spelljoined | 0 comments

An evening of character generation has resulted in the development of all but one of the Player Characters. Here are some of the fruits of the evening:

Vedis Valentine of Rajrin [Gwynneth] – Maenad Wilder , tavern wench at The Laughing Beholder, Rock of Bral

Hailing from the dreamscarred asteroid Rajrin Vedis prefers the more substantial life she has led on the Rock of Bral since emigrating there about 20 years ago. She has become a very popular tavern girl at The Laughing Beholder due to her ability to predict people’s drink orders.
Vedis

Vedis waiting tables at The Laughing Beholder

VedisIn public, when not at work, Vedis covers her skin to hide it’s Maenad sparkle.

Vedis

Sephira Nye of Sigil [Greg]- Tiefling Sorcerer / Fighter

A spoiled little rish girl from the Market Ward of Sigil, she has taken up the adventuring lifestyle to increase her personal wealth and to demonstrate to her father the virtues of order. Very big on rules and propriety, especially concerning commerce.

Sephira

By Gregory Kent (click for website)


Kenari Sanura of Mulhorrand, The Claw of Bast [Emily] – Catfolk Rogue / Swashbuckler

Raised in the port city of Gheldaneth in Mulhorrand as a dancer at the Temple of Bast, Kenari has an obsession with that which is most illegal in her country: adventuring and tomb raiding. Insatiably curious, and naturally skilled with a blade she is now casting her eyes further afield looking for excitement.

Kenari

By Emily "Syreene" Vitori (click for gallery)


Coming soon: Jaime’s Celestian Priestess from the Rock of Bral and The Pirate Chef’s Fighter!!

Additional back story info is in development now and will be communicated to the players once finished.

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Update + Kenari Sanura of Gheldaneth, Claw of Bast – Final

Posted by on Sep 12, 2010 in PC, Planejammer Campaigns, The Spelljoined | 2 comments

Kenari Sanura - Color

By Emily "Syreene" Vitori (click for gallery)


So here it is, the final vision for Kenari as the campaign opens. Syreene has outdone herself! Keep your eyes peeled, she’s working on some new ship images as well.

Additionally the party’s psionic member is currently under development. And since darkraven is also an artist there will probably be be more visuals coming your way soon.Think Wilder.

Final decisions on who is at the table will be made after next weekend. The DM is going to enjoy his birthday first. Those joining the game will be notified and those who are not will be put on a waiting list in case a position opens up. No offense to anyone not accepted in the first round, it is not a slight in any way. Complexities of table dynamics and personal schedules dictate much of my decision making in this regard.

I’ll update again once I’ve survived my 44th Birthday party.

-Loki, DM

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Kenari Sanura of Gheldaneth, Claw of Bast

Posted by on Aug 23, 2010 in PC, Planejammer Campaigns, The Spelljoined, Uncategorized | 2 comments

Kenari Sanura of Gheldaneth, Claw of Bast

By Emily "Syreene" Vitori (click for gallery)

Introducing Kenari Sanura, our first Player Character for the Letters of Marque Campaign. Raised by the Cult of Bast in Mulhorrand’s port city of Gheldaneth this young catfolk is overcome with curiosity about the realms beyond the land of the God-Kings.

Character Sheets:

Catfolk ECL 1 | Rogue 1 | Swashbuckler 1

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Dugan Stonesinger

Posted by on Jun 15, 2009 in d20, PC, Planejammer Campaigns, The Seven Stars | 0 comments

  • MageSmith 1°
  • GreatSpace Order of Hermes

Dugan; Dwarf Ftr3/Wiz6/Mgs2: CR 11; ECL 11; Size M; HD 11; hp 71; Init +5; Spd 15 ft (base 20 ft); AC 14, touch 11, FF 13; BAB +7/+2; Melee Unarmed +9/+4 (1d3 + 2), Pick, heavy MW +10/+5 (1d6 + 2/crit x4), Greataxe +9/+4 (1d12 + 2/crit x3); Ranged Starwheel Pistol +8/+3 (1d10/crit x3); SA +1 to attack orcs/goblinoids; SQ Darkvision, Stonecunning, +2 to saves vs spells or poisons, +4 dodge vs giants; SV Fort +8, Ref +4, Will +11; AL CN; Str 15, Dex 12, Con 17, Int 17, Wis 14, Cha 11.
Languages spoken: Dwarven, Common, Terran
Skills and Feats: Craft (Alchemy) +14, Appraise +16, Craft (Armorsmith) +4, Craft (Weaponsmith) +17, Knowledge (Arcana) +14, Knowledge (Planes) +5, Pilot Spelljammer +4, Speak Language +1, Spellcraft +15, Profession: Spacehand +0, Craft (blacksmithing) +16, Knowledge (Precious Stones) +6, Knowledge (Metals) +6, Craft (Jewelrymaking) +10, Knowledge (Planar Metals) +8, Knowledge (Inner Planes) +5; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Craft Magic Arms and Armor, Craft Wondrous Item, Forge Ring, Improved Initiative, Martial Weapon Proficiency, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Artisan, Master Artisan .
Wiz Spells Per Day: 4/5/4/3/1.
Equipment: 580 pp, 32 gp, 5 sp, Heavy mw pick, Starwheel pistol, Greataxe, Studded leather, Bracers of armor +3, Dugan’s mage armor ring, 10 Tindertwig, 4 Thunderstone, 6 Sunrod, 10 Smokestick, 3 Antitoxin (vial), Rod of metal and mineral detection, Flint and steel, Medal: greatspace order of hermes, Dugan’s amulet of magic missiles, Ring of evasion.

Spells Known: Alarm, Arcane lock, Arcane mark, Arcane sight, Light, Bull’s strength, Burning hands, Charm person, Chill touch, Comprehend languages, Continual flame, Detect magic, Disguise self, Dispel magic, Disrupt undead, Explosive runes, Feather fall, Fireball, Flare, Fog cloud, Gust of wind, Identify, Invisibility, Keen edge, Knock, Mage armor, Mage hand, Magic missile, Greater magic weapon, Major image, Mending, Minor image, Mirror image, Prestidigitation, Read magic, Resistance, Rope trick, Shocking grasp, Shrink item, Spectral hand, Summon monster i, Summon monster ii, Summon monster iii, Ta’s hideous laughter, Tensor’s floating disk, True strike.

  • Loner/ Talented at a young age
  • Shows early aptitude for arcane arts as well as craftsmanship.
  • Discovers famous MageSmith ancestor.
  • While mining urdurak without permission from veins owned by his uncle, Dugan discovers a fossilised spelljammer of ancient design.
  • The wreck and it’s contents are claimed by the city, but not before Dugan ascertains that much of the equipment is composed of unknown metals. Having seen it once before he recognises Starmetal as one of the major components. Numerous other alloys and gems unlike any seen before compose the rest.
  • His uncle is not pleased. A vacation seems in order.
  • favorite aunt gives him a sack of gold to cover expenses and advises he “go travel a bit” He sets off across Furyony with a merchant caravan.
  • As they head south for Greyhawk he hears comments about the “Big Merchants,” and their SkyShips.
  • After numerous inquiries in various bars at all hours of the morning he hears of a group of reputed spelljammers. (“Yar, they’re crazy enough,” quips one patron of the Drowned Rat Pub)
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Etsuriko Chiisan Toreniko

Posted by on Jun 15, 2009 in d20, PC, Planejammer Campaigns, The Seven Stars | 0 comments

  • Master of Dragons (Song Ming Monastery, Rock of Bral)
  • Follower of The Path
  • Was let go from her employment with the Seven Stars after a private Tribunal concerning her actions in Citadel Cavitus. It is rumored that she has embarked upon a quest to find and rescue the captain (Theridon) from his obscure and amorphous fate.

Etsuriko Chiisan Toreniko; Human Mnk9: CR 9; ECL 9; Size M; HD 9; hp 49; Init +6; Spd 60 ft (base 30 ft); AC 16, touch 16, FF 14; BAB +6/+1; Melee Unarmed +9/+4 (1d10 + 3), Sai +1 +10/+5 (1d4 + 4), War Fan, Shou MW (Ki focus) +10/+5 (1d6 + 3/crit x3); SV Fort +6, Ref +8, Will +9; AL LN; Str 17, Dex 15, Con 10, Int 11, Wis 17, Cha 12.
Languages spoken: Shou, Wildspace Common
Skills and Feats: Balance +8, Climb +9, Diplomacy +4, Escape Artist +7, Jump +15, Listen +5, Move Silently +10, Perform +4, Sense Motive +5, Speak Language +1, Spot +8, Tumble +6, Knowledge (Shou History) +2, Knowledge (Heraldry-Stable Triad)) +2, Knowledge (Bralian Politics) +2; Combat Reflexes, Deflect Arrows, Dodge, Improved Initiative, Mobility, Power Attack, Spring Attack, Stunning Fist.
Equipment: Silver masterwork sai +1, Shou mw war fan (ki focus), Potion of flaming fists, Potion of flaming fists, Potion of flaming fists, Anklet of leap of the clouds.

Raised in the Song Ming Monastery of Shou Town in lower Bral, Etsuriko left upon attaining the title of Master and began to wander the Sphere. Her first stop was Shipwrecker, where she assisted in the battles against the persistent goblin raiders. She lived in Wrighters (the only town) but often forayed out into the wilds, even during the storm seasons. In her time there she learned the power of water as the four month storms demonstrated it. She also gained friends amongst the Bralian Shipwrights Guild for her efforts. (The town was a shipbuilding facility run by The Guild). When gold was discovered in the nearby mountain, the rush of treasure seekers rapidly became intolerable so she picked up her fans and departed taking passage on a tradesman ship operated by House Moune. She was initiated into the title of Superior Master shortly before leaving.

She then journeyed to Spiral and lived a frugal life in the wilderness until attaining the title Master of Dragons, often testing her ki against the elves of House Atreus (as well as the native fauna). The Bladesingers of House Atreus came often to spend time with this unusual human who was both a talented warrior, and a contemplative thinker. These were days of beauty, serenity, and joy.

Having had a dream of quarrelling dragons destroying the Rock she decided it was time to return home.

In her own words….

I was born on Bral. The first child and female, which was not the calamity to my parents that it was to most Shou, or so my father would assure me. My mother died due to complications from the birth from the birth of my younger sister (Anachee), 11 months later. My father was a tinker and was well respected in the community for the quality of his work. He quickly remarried and I then had 3 more siblings. Two more girls and a son. My father, naturally, was overjoyed to have a son; although he was proud of all of his children. My stepmother – well some things are just best not spoken of. As any mother might, she favored her own children above her husband’s previous offspring and didn’t attempt to hide those feelings. I was always different from my siblings and never really fit in with them. I particularly envied my younger siblings their mother, as I could not remember having one of my own. It bothered me as well that people were always commenting on how different I was…how special. I only felt alone – alone and motherless. I was young when I left home (12). I had been training in the Song Ming monastery ever since I was very little…it seemed like more of a home than the one I had. Its not that my father didn’t care, but with 5 children and a greedy wife, he needed to work. His work didn’t save him though. My sister, Anachee, who had been studying with me at the monastery killed him the day I left. I can’t really say why she did it…who truly knows the mind of another? I can only guess that she was tired of his never paying attention to us…that she was angry that he had betrayed the memory of his first wife by marrying the second, infuriated that he allowed second wife to treat us the way she did…but whatever the logic behind the action, he was dead and there was no way I was staying in that house.

{{She ran off to the Song Ming Monastery. She applied herself to her studies and spent her free time seeking information on her sister, who seems to have vanished since the murders. She begins an affair with Nihrarzi, a clerk of the Royal Exchequer’s Office and is sent to the Donjon with him when he is imprisoned for stealing. Eventually the monastery is able to arrange her release}}

I served in the military on Shipwrecker – offering my services to the Shipwright’s Guild against the goblin raiders. It was good work – almost like being back in the monastery. We stopped being defensive only and began to attack the goblins in their own caves – raiding them. Not that goblins have much of anything anyone wants, but it brought the fear home to them. When we weren’t defending/raiding the goblins, I spent my time in the wilderness, training and meditating. The storms on Shipwright are simply amazing in their overpowering force. I spent a great deal of the storm season out in the wild, testing myself and my abilities. When I would return to town, I would rejoin the infantry and test myself against the goblins. We were doing well and had definitely turned the tide against the goblins when everyone began to get ill from this strange flu that caused blue boils all over the body. I never got ill, even though I spent as much time as I could nursing the sick, while maintaining defenses. Luckily, the goblins were susceptible too and they lost their fair share of troops. When the flu had raged its course, there wasn’t much of an army left on either side. It never was determined where it had come from – perhaps a magical source? Maybe a flu from one of the more alien races? It was with the new influx of troops and ship builders that gold got discovered. Suddenly, there were people underfoot wherever you turned, no matter how far out you went into the wilds. I left then…I’ve never been keen on unruly mobs.

I caught passage on a vessel operated by House Moune and there met Aric Cozar, Prince Andru’s nephew. We parted amicably, because when I reached Spiral and saw the mountains there, I had to stay. He was disappointed, but all things end.

Spiral is my second favorite place in all the realms. My first being my home monastery of course. Spiral has emptiness enough to fill the heart…beauty to stop it and danger to fill it with awe and respect. There I spent months at a time in quiet meditation and testing myself against the wilderness. I began to obtain the first glimmerings of the hint of true spirituality there. It was also there that I met and fell in love with Legowyn Brightstar of the of the House of Atreus Bladesingers. We spent many years training together – not that I, as an outsider, could learn the bladesinging techniques, but working on other aspects of being a warrior – loving, dancing and eventually fighting.

The elves, as a group, are fascinating in so many ways and their longevity gives them so much potential, but their tendency to discount anyone and everything that is not elvish, denies them much possibility. I could not, as Legowyn wanted, stay and marry him. Spiral was not my home and they were not my people. I would always be the outsider. He would not consider leaving his home to adventure…his home was everything to him…he was a fabulous fighter and was so respected by his fellows for his ability…he could have never given up being a Bladesinger and I, who selfishly wanted him to, knew it would have destroyed him. Also, my staying would have destroyed any chance for advancement he may have had…the elves of the House of Atreus are certainly more forward thinking than most, but I didn’t want to place Legowyn’s career in the hands of their magnanimity. It was with a sorrow that still catches me unaware that I left him and returned home after a having this dream – more like a vision – of two great dragons, one red and one white circling around Bral…fighting each other over it…I was filled with this overwhelming sense of danger, but I couldn’t tell which dragon represented the most trouble to Bral. I had to go home. I have not seen or spoken to Legowyn since leaving Spiral…I wanted to rush back after hearing the news about Spiral’s capture by the Scro, but it is impossible to catch ship there. I have exhausted the few resources I have trying to get news of him. It had taken every ounce of training that I have to maintain calm….there is, at this time, nothing further that I can do. I must wait patiently until opportunity or information presents itself.

I have been on Bral for over a year now (?) and have returned to my monastery to help to train the younger students. It has been a quiet, peaceful time. And I have to admit that I have greatly enjoyed eating at The Burnt Tail (?). My own cooking is nothing in comparison to the joys of home food, or the splendor of The Burnt Tail.

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Theridon: Reboot

Posted by on Jun 1, 2009 in PC, Planejammer Campaigns | 0 comments

Died at the hands of a Priestess of Vecna while trying to prevent Dukagsh’s bid for full ascension to Godhood. Kaolin and Finn maintained faith, in spite of the evidence, that he is out there somewhere and can be rescued. He has  appeared several times as a lost spirit, confined to the Prime until he makes up for his part in setting the Illithid Overmind in motion. In his most recent appearance he devoted the last of his energy to creating a dedicated companion spirit to watch over the others. This is all that remains of the erstwhile tielfling.

Theridon : 4th Tier Companion Spirit

Team Members:  Kaolin, Tavist, and Taj Pach

General Quality: Communications (PHB II p196)

  • Message- 3/day; Range 100 ft. + 10 ft./level of lowest level Team Member
  • Status – permanent  among all Team Members, Range: Same Plane
  • Whispering Wind 3 / day; Range: Same Plane
  • Rary’s Telepathic Bond- 3 minutes / day; Range: 25 ft. + 5 ft./2 levels of lowest level Team Member

Specific Quality: Rampart (PHB II p200)

AC Bonus Pool- 9 points

Team Members can take up to half the available AC bonus to their AC as an immediate action. This is considered an insight bonus and lasts for one full round.

Nimbus- 6 rds / day

Theridon can extrude its energy so that it surrounds a Team Member in a coruscating nimbus of yellow energy that provides concealment (20% miss chance) . Any Team Member can activate the Nimbus as a move action, but total duration on a team wide basis is limited to two rounds per team member.

Theridon Before His Passing:

  • Planewalker’s Guild 1°-Mechanus
  • Seeker 3°
  • Defender of Bluerophil
  • Bralian Council of Captains

Theridon; Tiefling planetouched PsiTel8/Rog2: CR 10; ECL 11; Size M; HD 10; hp 54; Init +0; Spd 30 ft; AC 14, touch 10, FF 14; BAB +6/+1; Melee Mace, light +1 (Flaming) +9/+4 (1d6 + 3); Ranged Crossbow, hand +6/+1 (1d4/crit 19-20), Masterwork Dagger +1 +7/+2 (1d4 + 3/crit 19-20); SA Darkness; SQ Darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5; SV Fort +9, Ref +5, Will +9; AL N; Str 14, Dex 11, Con 16, Int 15, Wis 17, Cha 15.
Languages spoken: Common, Abyssal, Planespeak, Infernal
Skills and Feats: Bluff +9, Concentration +11, Disable Device +7, Gather Information +7, Hide +6, Jump +3, Move Silently +8, Open Lock +7, Perform +10, Search +4, Sense Motive +4, Speak Language +2, Knowledge (Psionics) +5, Psicraft +10, Proffession (Blacksmith) +9, Proffesion (Shipwright) +9, Knowledge (Bloodwar) +6, Craft (Paint) +7; Armor Proficiency (Light), Weapon Focus, Craft Dorje, Craft Universal Item, Inertial Armor, Combat Expertise, Improved Feint, Chainlink.
Spells Prepared: Darkness.
Spells Known: Darkness.
Power Points: 34.
Powers Known: *Tower of Iron Will , Attraction, Bolt, Catfall, Detect Psionics, Detect Thoughts, Far Hand, Intrusive Sense Link, Know Direction, Know Location, Mindlink, Sense Link, Sever the Tie, Steadfast Gaze, Stomp, Jigger, Psychokinetic Bla.
Equipment: 8 gp, 15 sp, 54 cp, Light +1 mace (flaming), Hand crossbow, Masterwork dagger +1, Hero psicrystal, 30 pp illithid crystal capacitor, Medal: defender of bleurophil, 0 Locket containing tarrinda’s hair, 24 Armistace crystals, Dorje of psychokinetic blast, Masterwork thieves’ tools, Traveler’s outfit, Amethyst from psi trap on pladic, 2 Silk rope (50 ft.), Bloodstone ring, Boots of elvenkind.

Raised in a poor family in the Free City of Greyhawk on Oerth he saw his family brutally murdered before his eyes for supposed witchcraft. He fled to the city of Chendl, Capital City of the Kingdom of Furyondy ,with the aid of Geron, one of the city guard who was filled with remorse for his part in the executions.

He spent his time living well away from the city proper although he was drawn there frequently by the opposite sex. After a number of fleeting liasons he fathered a daughter. Shortly after her birth the mother died in the collapse of a building that was under construction. A former lover, Jarinda, took charge of the infant and is raising it in the brothel in which she works.

Falsely accused of theft from a major lord he was imprisoned for three years at the mines. During his incarceration he befriended both Zachariah, a medium ranking member of the Chendl Thieves Guild and K’Tharr-Defender, a Kzinti mercenary commander who had run afoul of the Duchy’s corruption. Shortly after their release, and prior to a planned meeting about a “profitable venture,” K’Tharr-Defender vanished. Rumor had it that he left suddenly on a Spelljamming ship, although reports are confused on whether he left willingly or not….

Seeking more positive info on his friend (K’Tharr-Defender had saved his life in the mines), he befriended a local mage named Socath who arranged passage on a Spelljamming ship for him. Shortly out of port they were taken by the Neogi……

  • Pursuing readings on strategy (land and spelljamming) having developed a respect for K’Tharr-Defender’s protestations of it’s importance.
  • “Knowledge is power, reading is the key to knowledge,” -Zachariah
  • As the Iron Shadow progresses across the planes backlashes are occuring as the multiverse seeks balance. E.G.- Modrones (physical embodiments of order) going rogue.
  • first order of seekers. Darkness on the horizon. Illithids figure large in plans.
  • Make note of Sapphire Mage’s location on the Ethereal, offers of sanctuary there should it be needed.
  • Copied from Seeker Library- ship descriptions and plans
  • Studied Inhuman Wars at Seeker Library
  • Books on Illithids aquired
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The Cat Is Out Of The Bag

Posted by on Jun 17, 2007 in PC, Planejammer Campaigns, Props, The Misfits | 0 comments

Well, since careful internet sleuthing has taken these public I feel no remorse whatsoever in posting links to the two new character journals that are now online.

Hissarmau’s Musings and Indeed: The Journal of Henry Darger
Contents NSFW
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Getting Catty

Posted by on May 29, 2007 in PC, Planejammer Campaigns | 0 comments

Hissermau of the Taan Catfolk has been generated. 2 weeks and counting.

BTW, mead will be served one hour before the first game begins. Gather at 6pm.

That is all.

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The Crowd Gathers

Posted by on May 18, 2007 in PC, Planejammer Campaigns | 1 comment

As of now we have:

Violetta Lucette d’Arc -female Hellbred Bard / Wilder
Lemmy Sorpic- male human psychic warrior Faction:Sons of Mercy
Casamir Syzygy- male human rogue
Unnamed- female catfolk sorceror

I am dishing out special equipment and magic items even now.

The threads of the subplots are weaving in quite nicely! The newest incarnation of the Game CD is polished off after some extensive editing of rules and content. You may pick up your game CD from me anytime after the weekend.

After requests from every single player except Dudley we have now scheduled game night to be fridays between 7 and 11 pm. You have been warned.

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Self development

Posted by on Apr 19, 2007 in d20, PC, Planejammer Campaigns | 1 comment

Stybbie has rolled up his PC, a human rogue/aristocrat from Dragon Rock in the Tears of Selune, Realmspace (Prime Material Plane) Please post character ideas here for me review. This site is for all the game oriented communication (except the secret stuff of course).

Come on y’all next week I begin the slide out of site. I’d like all PCs generated prior to next Thursday, please.

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