I’m teaching myself iMovie and this is one of the things I’ve been practicing with -a video slideshow of art produced by players from the last three Planejammer games. Here’s to all of them!
-Loki, Dungeon Master and novice film editorRead More
The Seven Stars fleet stays docked at The Water Docks of Refuge. While they are docked the Captains hire additional crew to fill out their numbers. Among the more interesting to join the group is a kobold cleric of Io named Jirotix and a squad of his followers.
While on the Arcane world Tavist decides there’s no better time to go shopping for new weaponry. Finding a local urchin named Timmy who evidently spends his time as a guide, they set off. As they are passing the shipyards the hear a thunderous roar that continues for about a minute, followed by a huge cheer from the giff mercenaries scattered about the docks. The noise came from a large blunderbuss looking cannon on the deck of one of the ships. Nothing is left of its target except smoke.Read More
Commodore Sinache, Tavist that is, and Kaolin proceed to plot a course to Herdspace through Realmspace, Refuge, and Spiralspace. While doing so Tavist regales the hadozee priestess with spacer’s stories about Herdspace: the roving Megafauna who crush the magic out of the soil with their footprints, the inhabited interior of the sphere, and other odd stories.
Meanwhile Taj Pach and Grim hire on some fresh crew including two former EIN soulknives (a brother/sister team) who they assign to security at the Bralian offices. Whle doing so an EIN messenger brings them a message from the Admiralty requesting to meet at the air planet Edill on their way outsytem.
As they form up their ships and perform last minute checks and supply loading High Mage Sar Casualik arrives with a contingent of fleet elves and a large crate. It is a gift from the EIN comprised of twenty “airsuits.” Full body canvas suits with glass fronted helmets they use an alchemical filter to recycle one’s air when in vacuum systems like Truespace.
Sar tells Tavist he has the blood of Dydd and of silver dragons from edill. That Priest of Io, the Dragon God of Balance, back him. In addition he reveals to Tavist that he is actuially an ancient gold dragon. While the stunned Tavist absorbs this new info Kaolin and Taj have gotten a Giff book of manners from which they are studying trying to learn about this strange things called “tact.”
Taj, Tavist and Kalin decide to take to the air and make the rounds of the other ships in their armada while flying the air worlds atmospherics. They then return to the ships and prepare to launch.
As the armada prepares to move out Kaolin makes fireworks and launches them into the sky above panicking some of the newer members of the crew. Tavist, once again, drags her off by her hair. The Seven Star’s ships move into formation and depart for Realmspace.
The trip through the Flow is uneventful and Taj uses the time to enact more body modifications in the ship’s surgery giving herself a scorpion-like tail. Kaolin brews up a new batch of beer and spends the rest of her time practicing her archery. Tavist continues with his trapmaking practice.
The ships enter the Realmspace sphere and Kaolin takes two days to magically renew the atmospheres of all four ships while the crews get a few hot meals and a smoke. They take a oneweek break here before departing for Refuge using their new star charts. .
Other than a school of delphids they encounter nothing until about two days outside of the Arcane ruled sphere. As they approach the smallish crystal sphere are formation of three Shou dragon ships are sighted ahead. Our heroes decide to slow their speed, remaining behind the Dragon Court ships.
As they approach the sphere they see a ring of flow beacons outside the sphere, each one pulsing with light in synch with the others. Upon entering Refuge they are met by twelve hammerships and are boarded by guard in gilded plate mail. After the guard makes his inquiries with the “Commodore” they sign the requisite forms and proceed. “Commodore! There will be no living with him now, ” mutters Taj to Kaolin.
Escorted by a hammership they proceed to the moon of Refuge. As they approach they pass the Guardian Ring, a ring of derelict ships and parts that encircles the planet below (which is called Below by the natives). They land and meet with the harbormaster, who Tavist gets along famously with. They rthat air tax here is super cheap, roughly one silver to the gold cmpared to what they are used to. Taj immediately sets up a shore leave schedule with ship captains that keeps no more than 25% of crew off ship at any time. Taj then delivers a speech giving dire threats to crew about behaviour while in port.
Kaolin is inspirred by seeing squads of giff troopers on the docks to try sending a message to Ozzy. Like all prior attempts since their separation her attempt fails.
Taj Pach’s New Tail: 2d6 points of piercing damage. Once per encounter, it can deliver a potent venom (DC 15 + wielder’s Con modifier) that deals 1d6/2d6 points of Strength damage if it affects a target. The tail also defends the user against flanking (giving the enemies no bonuses) and provides her with a +1 bonus to his natural armor.Read More
Conveying elven grace and beauty despite the silver scales covering her body, Illyana is a bard of no small power. Finding no appeal in her “Uncle Sar’s” attempts to get her to join the Elven Imperial Fleet she instead seeks adventure, for no bard worth her salt does not seek out great stories to be a part of and sing about. Of such things are epics made.
Recognizing the octopus ship Valis at the docks while on Refuge she decided to hang out and try to catch sight of Commodore Sinache, planning to ensure that she joins the crew. Leaning against a post at the docks end she played her mandolin until it drew a crowd, including Kaolin and Taj Pach who then invited her on board.
Using psionic correspond they chattered behind the conversation, “A an elven half silver dragon and I think by elven standards she’s a knockout, this could be perfect!” The next day the ships set sail for Herdspace with Illyana bunking in the room next to Kaolin….
Name: Illyana Starsinger, Elf (Medium Humanoid) Half-dragon (Silver), Bard level 14
Hit die: 0d10+14d6(49hp)
AC: 21 (+2 Leather, +0 Shield) AC flat footed :18 AC Touch: 13
Base Attack/Grapple: 10/15
Attack: +17 (+2/+2) Claw 1d4+7 Crit(20-20)X2 or +19 (+3/+3) Longbow 1d8+5 Crit(20-20)X3
Full attack: +17 (+2/+2) Claw 1d4+7; +17 Claw 1d4+7 Crit(20-20)X2; +12 Bite 1d6+2 Crit(20-20)X2 or +19/14 (+3/+3) Longbow 1d8+5(range 100)
Special Attacks: Breath Weapon DC(22) 1/day 6d8 damage 30ft cone of cold,
Fascinate Can fascinate 1 creature + 1 every 3 levels
Inspire Greatness +2D10 HD +2 to hit +1 fort save
Suggestion Can make suggestion to a fascinated creature
Special Qualities: Immunity to Sleep, Low-light Vision , Resistance to Enchantments +2, Darkvision 60, Immunity to Cold, sleep, paralasys, Low-light Vision
Bardic Knowledge Level + Int bonus
Bardic Music Can use songs once a day per level
Countersong May use bards perform for save vrs sound
Inspire Competence +2 competence on skill
Inspire Courage morale bonus on charm, fear,attack, damage 3
Song of Freedom Breaks enchantment
Saves: Fort +4, Ref +14, Will +8
Abilities: Str 20, Dex 16, Con 11, Int 15, Wis 9, Chr 20
Skills: Appraise 7, Balance 17, Bluff 22, Concentration 21, Decipher Script 15, Diplomacy 24, Disguise 11, Escape Artist 3, Gather Information 22, Hide 8, Jump 10, Know arcana 2, Know arch & eng 2, Know illithids 2, Know geography 2, Know history 2,, Know nature 2, Know religion 2, Know the planes 2, Listen 16, Perform 22, Pilot Spelljammer 4, Search 4, Spot 1,
Feats: Armour prof light, Combat casting, Dodge, Improved Initiative, Lightning reflexes, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency,
Detect Magic, Ghost Sound, Message, Prestidigitation Read Magic, Summon Instrument
Cause Fear, Cure Light Wounds, Feather Fall, Identify
Calm Emotions, Cats Grace, Eagles Splendor, Sound Burst
Cure Serious Wounds, Dispel Magic, Sculpt Sound, See Invisibility
Break Enchantment, Charm Monster, Cure Critical Wounds, Modify Memory
Dispel Magic, Song of Discord, Suggestion, Mass
Elven Leather Armor +2 +2 AC
Boots of striding and springing +5 jump +10 move
Bracers of archery greater +2 ranged attack +1 dam
Cloak of elvenkind (+5) +5 Hide
Bag of holding (type III) 1000 lb
Quiver of Ehlonna
Horn of fog
Potion of Delay poison
Potion of Cure serious wounds
Potion of Bulls strength
Potion of Enlarge person
Ring of Animal friendship Charm animal
Rapier (+2) +2 to Hit +2 Dam
Elven Longbow (+3) +3 to Hit/ +3 Dam
As Kaolin pilots the Rock of Bral through the phlogiston with the Staff of Celestian, four illithid ships including a dreadnaught that must weigh at least 200 tons come into visibility through the Flow.
As the lead ships escorting the Rock accelerate to engage more illithid ships appear from the multicolored mists of the Flow. Tentacled hulls move into view from every angle surrounding the Rock while the ships of the Bralian and Elven Fleets maneuver to the defensive.
Taj Pach points out the small form of a cuttle command ship hanging back behind the dreadnaught. Tavist sends word to the helm to plot a course towards it while the elven armada Correlon’s Grace engages the titanic illithid ship. Meanwhile the Infernal Contraption engages a nautiloid using sparkbolts and gnomeflingers.
The Flow erupts in battle, ballista bolts and lightning bombards flying from ship to ship while mental blasts the width of a ship’s deck boil through the intervening wildspace.
Meanwhile in the Royal Gardens of Castle Skyview Kaolin and her guardian General Tomojak the “Mayor of Gifftown” suddenly find themselves targeted by the mental blasts of three illithids as they teleport in. As Tomojak shakes of their mental attack and responds with his devastating Gauntlet of Tamus, disintigrating one where it stands in a single punch.Read More
The dragonblooded half drow snaps her fingers and two drow males bring in a sack and throw it at her feet. It is just the right size for a corpse. She gestures towards it. “A message for the Elven Fleet, father. So glad that you could be our errand boy.”
“Should I ask how your mother is?” he responds.
“Probably not,” she shakes her head slightly, smirks and raises an eyebrow. ” My name is Kalarra, Father” she says as she and the other drow step back into the shadows and disappear. Taj detects traces of shadow walk magic.
Marcus meanwhile is stunned, “That… that drow is your daughter?!?!” Tavist tells him its a long story as he turns to investigate the “message for the EIN.”
Examining the sack they find a scroll tube tied off to the rope that was used to tie it shut. It also becomes obvious that there is a body inside. Taj and Kaolin open the bag while Tavist tried to open the scroll without disturbing the seal.
Tavist manages to foil the seal and opens the scroll to read, , “The Nation of Eternal Twilight declines your generous offer. We have no reason to see the suns of the world above continue to shine. ” There is no signature and the flowing script is written in undercommon. Meanwhile Kaolin and Taj Pach find that the contents of the sack consist of only one thing: the body of a void elf in an EIN Ambassador’s uniform with a gaping hole in his chest where his heart has been ripped out.Read More
Having reached a detente with the former prisoner they all reposition themselves at the sound of movement at the bottom of stairs. Assuming solidity the group array themselves around the tunnel entrance, the illithid off to one side. Taj Pach slaps her shoulder activating a psionic tattoo of thicken skin,
When Rurick gives the signal that illithids have come within sixty feet the xixchil lets off a silent fireball down the tunnel. A high pitched keening accompanies the backblast of heat and small of charred flesh that roars through the mouth of the tunnel. In addition a gracefully tumbling figure about the size of a man comes spinning out of the tunnel coming to rest gingerly balance on its three toed feet.
It is an illithid dressed in plain black, close fitting clothing standing in a fighting stance it’s hands wreathed in silver flames of psionic energy. Tavist identifies the six lines qualith symbol that denotes the Tamer, the illithid creed most like a warrior caste.Read More
The group hold still and listen. Taj corresponds with everyone. Marcus draws his sword, the oiled blade dead silent as it leaves the sheath. “How many?” asks Kaolin, receiving three raised fingers from Marcus by way of reply.
At their underdark guide’s behest they wait silently while sounds of a scuffle are succeeded by a meaty thunk and a harsh gurgling sound. There are sounds of movement for about the next twenty minutes until finally the faint footsteps can be heard receeding down the corridor.
After taking a few minutes for safety’s sake they round the corner to find one of the drow lying naked and mutilated in a large pool of blood. Strange and spidery glyphs have been carved across her nude form and her throat has been cut from ear to ear. Upon examination Kaolin is able to identify the markings as those of the Cult of Llolth, a spider demon from the Abyss.
Marcus says their path goes right at the next split while he is pretty sure the drow will go left to Erelhi-Cinlu, their capital many miles below and to the west. Taking a slow and measured pace they proceed until the tunnel splits. Taking the right hand corridor they follow the tunnel as it corkscrews tightly down deeper into the Oerth.Read More
In the morning they meet with Marcus who explains about the distances involved and the rigors of their destination. He also informs them that they are meeting another guide in the Deep Dark who will take them the rest of the way to the Spiral Prison of Manzessine. The other guide’s fee will have to be negotiated once they meet.
Taj spends the evening scribing scrolls in preparation for the delve. She scribes two each of fireball and lightning bolt and one of invisibility sphere.
While the xixchil is hard at work crafting scrolls a messenger from Mordenkainen comes to offices to deliver a pair of scrolls to the party. Mordenkainen’s Disjunction and Mord’s Luculution. He then disappears as though using a teleport. Taj immediately yells out “Grimm! We need better teleport protection on this place, NOW!”
Tavist and Kaolin head back to Sigil and hit the Market Ward securing a dorje of Intellect Fortress (15 ch) and two power stones with conceal thoughts and detect psioncs. Tavist also barters his old elven chain, which no longer fits now that his wings have sprouted, for 5 sets of darkvision goggles. Then they head over to Emetriels Fine Flights where Kaolin finds arrows of aberration slaying. While she dickers with Emetriel Tavist stops by the PlanewalkersGuild to ask some questions.Read More
Tavist Aller Sinache; Co Founder of House Seven Stars, Defender of Blurophil, Greatspace Order of Hermes
Male, Elven Dragon Disciple from Greyspace
Rogue 4 / Fighter 2 / Sorceror 2 / Dragon Disciple 9
S 20 (+5) | D 15 (+2) | C 14(+2) | I 20(+5) | W 10(+0) | Ch 14 (+2)
HD 17 ; HP 124 Init +2
AC: ; Flat Footed: ; Touch
BAB +12/+7/+2; Melee ; Ranged
Racial Traits: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects; Low Light Vision; +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Class Abilities: Spells, Summon Familiar, proficent with all simple and martial weapons, all armor and shields; Sneak Attack +2d6; Trapfinding, Evasion, Bonus Spells, Natural Armor, Claws and Bite, Ability Boost, Breathweapon , Blindesense, Wings
Feats: Exotic Weapon: Firearms, Combat Reflexes, Freefall, Combat Casting, Jack of All Trades,
Weapon Focus: Rapier, Combat Expertise, Blindfighting, Leadership
Languages: Common, Elven, GRommam, Draconic, Shou(illiterate), Gnomish, Orc, Scalykind
Skills: Appraise +13, Balance +5, Bluff +7, Climb +11, Concentration +9 (feat), Craft: Trapmaking +7, Decipher Script +6, Diplomacy +8, Disable Device +19, Escape Artist +4, Gather Info +9, Hide +4, Intimidate +4, Jump +12, Knowledge: Arcana +13, Knowledge: Gaming +10, Knowledge: Dragons +9, Knowledge EIN +8, Listen +3, Move Silently +8, Open Lock +12, Prof: Cook +5, Prof: Spacehand +3, Search +24, Sleight of Hand +9, Spellcraft +22, Spot +4, Survival +8, Tumble +10, Prof: Farmer +1, Pilot Spelljammer +2Read More