The Misfits

Planejammer: The Artists

Posted by on Feb 28, 2011 in Planejammer Campaigns, The Misfits, The Seven Stars, The Spelljoined, Video | 0 comments

I’m teaching myself iMovie and this  is one of the things I’ve been practicing with -a video slideshow of art produced by players from the last three Planejammer games. Here’s to all of them!

-Loki, Dungeon Master and novice film editor

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Planejammer: The Mug Shots

Posted by on Jul 17, 2007 in Planejammer Campaigns, The Misfits | 0 comments

Geonomicon

Click the image to go to the notes.

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The Cat Is Out Of The Bag

Posted by on Jun 17, 2007 in PC, Planejammer Campaigns, Props, The Misfits | 0 comments

Well, since careful internet sleuthing has taken these public I feel no remorse whatsoever in posting links to the two new character journals that are now online.

Hissarmau’s Musings and Indeed: The Journal of Henry Darger
Contents NSFW
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Geonomicon: The Cinema Preview

Posted by on May 24, 2007 in Planejammer Campaigns, The Misfits | 0 comments

This is a rewrite of the awesome cinematic preview for the Ghostjammer campaign that was active for awhile on the WOTC boards a few years ago. Since there are many crossover elements I have rebooted it for our own campaign, apologies to the original author. Consider this your intro, people!

Roll Camera!

Longshot of an earth-like planet, hanging in wild space, with a deep voice-over; “Manifest. A planet that exists between this world and the next.”

Panning shot across a busy space-dock on the rim of a giant crater. A hammership drifts over the camera. Cuts to inside a busy bar with ghosts and the living raising their mugs together. The voice-over continues; “A city where the living and the dead dwell in peace.”

A rapid succession of shots, revealing a number of obviously evil characters. A Ba’atezu dramatically turns before his throne. A female snake-like creature rearing up to strike by torchlight. A group of charging Tanar’ri Blood War Troops. A mind-flayer emerging, tentacles thrashing, from the dark. The voice-over continues; “A place where evil cannot die.”

Loud orchestral action-music begins, in the style of John Williams. A dandy with long black hair raises his fist in a war cry, echoed by the warriors behind him.

A giff, dressed like Lord Nelson, leads his mixed crew against the dwarves invading his ship.

Two bombards bear their broadsides across Wildspace and fire upon each other in a cloud of smoke.

A masked young female bard in a suede dress and short cape entrances a group of scro with her flute.

An overhead shot reveals a catfolk woman spreading her arms and leaping from some rigging out over the backdrop of wildspace.

A dwarven cleric in the regalia of the Temple of Ptah speaks as the music volume quiets; “Manifest sits on the gates to the after-life. He plans to destroy those gates.”

With the volume returning as the music reaches a peak, the camera jump cuts to a psychic warrior using a purple crystal longsword to strike at a snake-like humanoid, who dodges backward.

The Lady of Pain floats through a street in Sigil as all flee from her path.

Zoom in close up of the catfolk’s eyes with the reflection of an Arcane showing in them.

The camera speeds past the draconic figurehead of a Shou Dragonship, revealing it’s name; ‘Takara-Bune’.

The masked bard gets thrown back through a dark cavern by a mind-flayer’s CGI psi blast.

Panning shot across the rainbow ocean, revealing the frozen wall of a crystal sphere.

An up-scanning shot of the Psychic Warrior, with the camera pulling back to reveal his full height. The music quiets again and he speaks in a manly, Clint Eastwood voice; “A city of Ghosts?” He raises an eyebrow before flourishing and sheathing his purple crystal blade. “It’s gonna get crowded.”

The music explodes back to full volume, to a black screen bearing the ghostly blue words; “Next Summer”

The tempo of the music increases, as does the speed of the cuts.

Out of a giant metal shell creep the long liquid-metal tentacles of a squid like thing, which wrap around a galleon, somewhere in Wildspace.

A legion of ghosts charge through city streets, pouring through every building opening.

A black screen bearing the ghostly blue word; “Manifest”

A figure stands under an ice carved Stonehenge on a pluto-esque planet, throwing his arms skyward.

A longshot of an elven Man O War breaking in half and exploding, somewhere in Wildspace.

A black screen bearing the ghostly blue word; “All”

Through gaol bars the camera shows the dandy with his head hung, on a prison bed.

Deep inside a steamy engine room, a grey bearded dwarf removes his smoked-lens goggles and looks up at the camera.

A black screen bearing the ghostly blue word; “Your”

Panning shot across the Outlands, with the infinitely tall Spire in the distance.

Face shot of the masked bard and the psychic warrior running through collapsing caverns.

A black screen bearing the ghostly blue words; “Courage”

A far shot showing a single hammership hanging in Wildspace before innumerable red dragons. The camera pulls back to reveal the true scale of the dragon armada.

Slow motion action scene of the catfolk casting several spells to defeat numerous snake-like humanoid foes. The music is quiet so the dwarven cleric can be heard in a dramatic voice; “You’re fighting for life itself, you cannot fail!”

The music suddenly climaxes as a large mist-shrouded ice-teroid crashes through a main mast and swallows up the camera, as a voice screams; “We’re not gonna make it!”

A black screen. Heavy breathing can be heard after a brief pause.

Hunched below a cottage window is a small nervous looking gremlin who’s breathing hard. Without warning a giant CGI badger crashes through the window baring it’s teeth and claws, swallowing the camera one last time as the gremlin screams; “Daaah!”

A black screen. The words; “Planejammer: Geonomicon” appear in ghostly blue letters, that fade to be replaced with the words; “Coming Summer 2007″. These words fade leaving the screen blank.

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Episode XII: Holiday Mayhem

Posted by on Jan 18, 2007 in Planejammer Campaigns, The Misfits | 0 comments

Toril-Ani

Our heroes sneak onto the grounds of Vanderboren Manor and stealthily enter the Manor itself. After a few brief melees with bullywug thugs they make their way to Lavinia’s quarters where they find her held captive by a cloaked and hooded figure and an imposing half orc.

The party defeat the pair, the half orc fleeing through town with Xring and Hissarmau in hot pursuit. He manages to lose them after a rooftop chase of many blocks. In the meantime the hooded figure is revealed to be an insectare, a manipulative and rare hybrid of elf and insect reputed to be nearly as evil as the drow.

In the aftermath Lavinia tells them to pursue the escaped pair as their next sotp is the asteroid of the “Gift Giver.” Giving the party a chart and swearing them to secrecy she sends them off in an almost frantic fashion.

Three days later, having followed the seemingly nonsensical directions a moderate sized, snow covered asteroid appears in front of the ship. Ibid takes the Voidskimmer in and lands in front of the only visible structure, a massive chalet with an even more massive warehouse attached.

After entering the chalet the PCs nose around until they are discovered by a tinker gnome who leads them out towards the stables to see “The Boss.” As they proceed the halls transition to white marble and carved ice. Once they reached the stables they find a balding, heavy set human with a huge white beard and twinkling eyes. He introduces himself as Nick and calls each of them by name. He then passes out a small gift to each PC.

Here we stopped for Winter Break. Gaming resumes in Feb after Carnival.

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