New Rule: Dolorous Wounds

Posted by on Oct 3, 2011 in House Rules, Options, Pathfinder | 0 comments

As of this evening I am adding in something a bit Arthurian for our home campaign. Dolorous Wounds.

I saw this float past me on Owen K Stephen’s Google + Stream and immediately recognized it as something that would be great in a Planescape game. Here is his take on it followed by my own note on how it will be implemented in our home game. Players take heed, it is in effect as of next game and has already been integrated into the campaign wiki!

Some wounds do not answer to even the most powerful magic healing. When a character would normally be killed, the player may instead choose for the character to suffer a “dolorous wound.” The dolorous wound produces some physical ailment, agreed upon by player and the GM (normally a -1 penalty to one category of skill checks, most often Str, Dex, Con, or Cha-based skills, though a penalty to range modifier for losing an eye or a reduction of movement rate for a limp are also appropriate). The dolorous wound is so severe the damage is duplicated on the character’s soul, making it impossible to heal with normal magic. A special ritual may be able to fix a dolorous wound, but it has at least the cost and difficulty of a true resurrection spell.

DM Note: This option will only be available when offered by the DM. Dolorous wounds do not result from regular combat, the circumstances are always something legendary.

Many thanks to Owen for posting this as Open Content. If you use it elsewhere here is the correct Sec 15 entry for your OGL:  Rules+. Copyright Owen K.C. Stephens 2010-2011; Author Owen K.C. Stephens.

 

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Cooking – Craft or Profession?

Posted by on Sep 30, 2011 in House Rules, Pathfinder | 7 comments

An interesting discussion came up during our Pathfinder game the other night. Is cooking a craft skill or a profession skill?

Now our gaming group has a mix of pros from different fields in it – insurance, graphic design, web producer, and the one that made this talk most fruitful – a chef.  After much discussion it was decided that for our game the logic is as follows:

  • Craft: Cooking – denotes skill at cooking on a small scale such as in the home.
  • Profession: Cook – denotes one skill at and used to cooking for large numbers of people, such as in a tavern setting.
It’s a minor distinction, and one that most gamers would not bother with,  but our games already have more skills available than usual so it fits right in. Its also one of those rulings made during a vibrant and interesting discussion, and those are the most memorable one.
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Home is Where Love Is

Posted by on Sep 29, 2011 in Announcements, RPG News | 0 comments

Gamers came together six years ago to support those of us who were impacted by Hurricane Katrina and the New Orleans levee failure. Now it’s our turn in the wake of Hurricane Irene to do so ourselves!

Hurricane Irene ReliefThis is a special one, folks, and it’s full of awesome gaming stuff for fans of Savage WorldsCall of Cthulhu, and Pathfinder. Included publishers: Fabled Environments, Fun Sized Games, Gun Metal Games, John Wick Presents, Malhavoc Press, Pinnacle Entertainment Group, Savage Mojo, Super Genius Games, Timeout Diversions, and Triple Ace Games. Do some good, and do some great gaming!

Hurricane Irene Flood Relief is a charity bundle created in support of upstate New York victims of flooding from Hurricane Irene. All revenue generated by the sale of this bundle will be donated to the Schoharie County Community Action Program to help in their work.

 

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Dark Roads and Sacred Necromancers: The Patron Adventures

Posted by on Sep 7, 2011 in Pathfinder, Patron Projects, RPG News | 0 comments

I love the way that the gaming industry is moving more and more towards a patronage model. For those who might be unfamiliar with it here is the description from Open Design, the pioneers of this new approach to game development:

Open Design uses an old business model called patronage; you directly commission a game designer, mapper, and illustrators to produce an adventure of interest.

As a patron, you can participate in the project discussions, brainstorms, and polls. You’ll read design essays and have the opportunity to playtest and review material. If you’re a senior patron, you’ll have more access: maybe suggest an NPC or a monster, maybe write whole sections, but there’s no requirement to contribute text! Senior patrons also preview maps and artwork. While Senior Patrons have a lot of pull, but a particularly inspired idea can often be snapped up from the lower tier. A great idea is, after all, a great idea.

I’m just getting my feet wet with the process thanks to my lovely wife. Having lived with a Planescape junkie for over a decade she snapped me up a senior patronage for Dark Roads and Golden Hells, the new planar book being developed by Open Design.

It’s quite an experience, while couched in the familiar environment of forums the mere knowledge that you’re working on something that will be going to press seems to supercharge the creativity. It’s also forcing me to really address one of my own weak points – monster creation under the Pathfinder rules. It’s something I have not done a lot of. (I’ve got so much 3.x stuff I just convert or add class levels most of the time.) And having people like Colin McComb and Wofgang Bauer drop in and add commentary is always worth its weight in star rubies!

Then there is Mysteries of the Dead Side, another Patronage project launched using Kickstarter by Zombie Sky Press. It’s not a full book like Dark Roads and Golden Hells, but it is a nice pdf supplement with an interesting set of ideas behind it.

Join the ranks of the undead! Help create the sacred necromancer, a new class for the Pathfinder Roleplaying Game

This specialist class will explore all the possibilities of necromancy: revenants, “white necromancers,” ancestor worshipers, sin eaters, ghost detectives, exorcists, and more.

The man behind this one is Scott Gable, editor of Kobold Quarterly (magazine, blog, and patron projects) among many other things. The really interesting aspect of this project is that rather than using forums for the development discussions it is test driving Google +, the first RPG project like this to do so as far as I know.

All in all it’s fascinating to see the ebb and flow between patrons and creators. The brainstorming, the pitches, the voting and then the really fun part – the design!

I’ll be posting more about my initial experiences with patron projects as I find more to write about.

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Planar Ecology – The Bodak

Posted by on Sep 3, 2011 in Creatures, Video | 0 comments

In which the gentleman in question (in the guise of Factor Evensong of the Dustmen) regales you with the dark of the Bodak, an undead monstrosity from the chaotic and evil Abyss.

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Planar Ecology – The Modrons

Posted by on Sep 2, 2011 in Creatures, Video | 0 comments

In gentleman question which the in (guise in the Factotum of Zeenerdee of Xaositects the) gives you dark those cutters the on lawful modrons known as the Mechanus of.

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Clockwork Gnome goes Pathjamming!

Posted by on Sep 1, 2011 in Announcements, Pathfinder, RPG News, Spelljammer | 0 comments

Sailing Starlit SeasAs a Spelljammer DM this little project thrills me. The fine folks over at Clockwork Gnome Publishing look like they have a real winner on their hands with the forthcoming release of Sailing Starlit Sea, a fantasy space supplement.

Now here is the part I really love. You see, every attempt at fantasy space since Spelljammer has felt obligated to address space travel differently. This project allows for a lot more versatility by allowing you a number of options including the traditional Spelljamer perspective [emphasis below is my own]:

However, one of the key parts of Sailing the Starlit Sea will be the Campaign Overlays. These will provide advice on how to alter the standard assumptions to your tastes. Campaign Overlays will address everything from methods of interstellar travel to adjusting the physical laws of the universe. So if Platonic inspired crystalline spheres are your preference,Sailing the Starlit Sea will provide a way to accommodate that choice while still preserving the rules and setting presented in the book.

With the final product not due out till early 2012 how can we judge what to expect from it? Easily, my dear cutter, they’ve just released a few teasers with info about their main solar system and more. Check them out:

This looks like fun, here’s hoping the crunch is as good as the fluff is so far.

By the way if, like most Pathfinder DMs I know, you scavenge old 3.x material for your game you might be interested in this old chestnut I wrote looking at some that are very useful for a PFRPG/3.x campaign: Contraband – Some Third Edition Spelljammer Resources.

 

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