In which the gentleman in question (in the guise of Factor Evensong of the Dustmen) regales you with stories of the Slaadi, or Slaad, the froglike humanoids from the chaotic plane of Limbo.
I think this is nearing it’s final configuration, but I would love any input!
Firebrand of Murlynd (Divine / Combat)
Prerequisites: Exotic Weapon: Firearms, Must worship Murlynd or have gained his special favor
Benefit: Gunpowder and smokepowder weapons work normally for this character while on the planet Oerth in Greyspace. If not on Oerth but in a place where such weapons do not normally work this feat only has that effect if Murlynd has influence there. In all other circumstances where such weapons work, besides Oerth, the character gets +2 to hit.
Normal: Due to the edict of the Gods gunpowder and smokepowder weapons do not work once you have entered the atmosphere of Oerth.
As may of you are aware I’m one of the managers for Planewalker, The Official Planescape website, and as such I’m proud to make an announcement.
Yesterday was the soft launch of a newly reconfigured version of the website, one we hope will make it both easier to navigate and and more social media enabled. Clueless, as usual, did the heavy lifting with Drupal to bring us the new, improved version of the site so hats off to our resident Code Dabus!
Please check it out and let us know what you think, you can contact us through Facebook, Flickr, Twitter, the Planewalker Forums, or by email. Details here.
Today we bring to you guys, a truly awesome showcase of campaign depth and intricacy. The very dedicated and friendly DungeonMasterLoki shares with us a bit about his game, his players and gives us some sound advice. The Spelljoined campaign has been going on since before some of us were born! So ‘ave a seat cutter, and stop rattlin’ your bone box for a just minute and park your ears right here!
So begins the blog post which announces our status as the feature Campaign for the entire month of April on Obsidian Portal! I can’t thank our contributing players, artists, and writers of crunch enough. You are all brilliant!
So rest assured that there is still a lot to go up on the Campaign wiki, we’re talking 30 years of setting development here. I’m slowly getting The Seven Stars and The Misfits formatted and online.
Additionally, all of the campaign journals, rules and such are undergoing a full migration to Obsidian Portal. This website will be transitioning to general RPG news and updates on the forthcoming line of pdf supplements we are working in for Pathfinder.
So here they are, the last three campaigns of the Planejammer series in various states of construction:
The Spelljoined (current) | The Misfits | The Seven Stars
We love feedback and comments!
I sit up in a cold sweat and grab the edges of my hammock before I fall out into a heap on the floor. As I look around I see that we’re not on the Spelljammer anymore; in fact, we never left our sleeping quarters.
After waking up the rest and conferring, we discover that it’s still three days previous and we’ve yet to meet Torgan Betts. Great… now I get to hear yet again how that greasy windbag plans on setting us up. As I pack my gear and get ready for the day I notice the remnants of burnt incense in the portal window. Hmmn… it seems the Dream Lord’s warning should definitely be heeded. Someone is making sure we sleep and manipulating our dreams. Perhaps I should talk with Veddis for some advice on preparing myself for the next time?
We go through the motions yet again with Torgan Betts, but this time take a moment to check out the Sphere Arcane on the way. What could it hurt, right? If these people are so big on building helms, maybe they’d have knowledge of the Spelljammer; and if they don’t, I can at least check out the gambling houses for some quick money.
We go through the obligatory inspections from the Elven Fleet who happen to be in system capturing one of OUR marks (I bite my tongue at this), and nod politely when they warn us to “be good or else.” Trust me… I’m not planning on getting into trouble around here, especially after seeing the multitude of Stone Golems floating in rings around their moon.
After a rather uneventful information gathering attempt (though I did make 50gp off of a naïve blue-skinned creature) we take off from Refuge and head from Realmspace to Greatspace.
I stand with Lenotta as she pilots our ship and do my best to keep an eye on Dorbo and his mystery box. I try not to think about what might be in it and instead start comparing Dorbo to Willhomina in my head when something strange happens; for just a brief flicker of a moment, his appearance changes and I swear he went from a sharply dressed military Giff to a savage hippo covered in blood. I shake my head and quickly look away; could this be one of those rips in reality the Kobald spoke of, or is it just my wild imagination?
Before I can ponder this further, a silent-running Wasp ship suddenly buzzes past our windows, bringing us out of warp.
The next morning, after a strong cup of mead to get rid of the headache from that dream, I decide to go to the Seeker library to see if I can dig up any information about incidences where these rips in the continuum might have been encountered before. That, and I still can’t understand why a Kobold? Is he an important figure I’ve just never heard of? It’s worth a shot to check the books just in case.
In the meantime, it seems that Vedis and Ef Utan have managed to stir up some business. We are to meet someone named Torgan Betts at the Drunken Neogi for a job come six bells. At least it’s something to do… my research hasn’t turned up much, other than some characters named Elminster and Merlind who have supposedly dealt with other dimensions of time and space. I highly doubt our Kobold was one ofthem. This just makes me doubt things even more. I mean seriously… a Kobold?!?
The group rejoins for lunch and then we make our way very carefully around the edge of Shu Town to reach a dump of a bar full of opium smoke and smelling of stale beer and rancid meat. Thank goodness I ate light today. We make our way to the back of the bar to meet a gangly human male with slicked back hair and a goatee guarded by the second Giff I’ve ever seen in my life. I wonder if he’s ever met Wilhomina Uft?
I shake myself out of my reverie and focus on the instructions Betts is laying out. Take the sealed metal box and deliver it unopened to someone in Greyspace, and the Giff is coming along to make sure you do it. Got it.
As we leave the bar to make arrangements with the ship, I nudge Ef Utan and mutter “You realize this is a trap, right?”
Backtalk