The Planescape Campaign Settingincluding DM’s Screens! – A full conversion of post Faction War Planescape to the DND 3.5 rules done on Planewalker: The Official Planescape Website. The downloads are in pdf format and are free. As a matter of fact we encourage you to share them widely! [Disc: Loki is a manager on Planewalker]
Chapter 1- IntroductionThis is an introduction to the Planescape Campaign Setting, including information about the PS3E project, the history and themes of Planescape, and a description of the cosmology itself.
Chapter 2: RacesThis chapter introduces players to the 17 standard Planescape races, and deals with as well home planes, monstrous races, prestige races, languages, and character regions.
Chapter 3: FactionsThis chapter introduces the 16 major factions of the multiverse, including the history of the factions and a detailed description of each group. This chapter also explains everything a player needs to know about being a member faction and using the material found in Chapter 4.
Chapter 4: Feats and SkillsThis chapter contains updated and additional skills for a Planescape campaign. It also includes well over 100 new regional and faction feats, with about 9 feats per faction alone.
Chapter 5: MagicMagic is an essential element of the planes, and the types of magic are a lot more varied. Included here are rules on some new types of magic as well as spells specific to planar life or the factions themselves.
Chapter 6: Life in The MultiverseThis chapter contains a wealth of information about the planes and those who live in them. A perfect resource for bringing life to your Planescape campaign.
Chapter 7: SigilThis chapter provides players and DMs with a complete guide to Sigil, the City of Doors, a central metropolis in the multiverse and the main city for many Planescape games. Written from a planar perspective, for planar characters familiar with the Cage, the level of detail should please all readers.
Chapter 8: The Planes and BeyondThis chapter takes a more in depth look at the cosmology of the multiverse, mirroring books such as the Manual of the Planes while providing a Planescape spin. The information here provides players with everything they should know when playing planar characters.
Chapter 9: The DM’s DarkThis chapter includes advice for running Planescape games, background and plot information that players should not know but DMs may find useful, and tips for customizing the setting to your liking.
Planescape DM’s Screen
Backtalk