These are two games put out by WOTC. Three Dragon Ante is a card game and Inn Fighting is a card/dice game. They are both supposed to have the advantage of extensible rules that allow playing them in character during a Dungeons and Dragons game.
I’ve had Three Dragon Ante for awhile now and as a standalone card game its great. WOTC has even put the rules up online so that your players can easily snag a copy. (There is also a more straightforward presentation of the rules up on Wikipedia, FYI.) While I have not tried out the “in character” option as yet it looks solid. Basically if you have more than five ranks in any of a number of skills you gain a special ability to use while playing. I’ll report back on that once we have tested it out.Read More
A rumination on race and gender in iconic Dungeons and Dragons art where Monte Cook tells of the insurrection against the marketing people and the sudden appearance of yet another white, male, human fighter.
Check it out, its great reading from one of the True Pros of the industry.Read More
- There would be a new version of the rules every seven years. The idea that the rules could stay the same for thousands of years would be, frankly, laughable
- In the latest rules for chess, Pawns would be renamed Hellspawn Warblades. Similarly, the other pieces would be called Warknights, Warkings, Warqueens, etc
- There would be no rules for Castles. They existed in previous editions of the rules, but have been strangely absent in recent versions
- To be able to play chess, you need (at least) the three core Chess rulebooks – the White Player’s Handbook, the Black Player’s Handbook and the Boardmaster’s Guide. These are each 300+ pages, and cost at least $100 in total. In the latest edition, many pages have a single column of text beside a huge image covering the rest of a double spread. This is called good desgin, not spurious padding
- The number of chess pieces varies with each edition. Earliest versions of chess was intentionally vague as to the number of pieces per player; later editions set the number at four, then five. The idea of each player being able to handle 16 pieces at a time is viewed as impossible, and is not supported nor endorsed by the rules
- Wizards would release supplements titled “The Complete Bishop”, “The Complete Queen”, etc. Amazingly, people would buy these
- The board would be made of stiff cardboard. This would be viewed as a Good Thing
- The latest edition of the Chess Rules bears strong similarity to a game called World of Checkers. Wizards insists it isn’t, and even if it is, that’s a Good Thing too. This is despite the fact that World of Checkers is, basically, Chess for fucktards anyhow
- Pawns (sorry, Hellspawn Warblades) are just as powerful as all the other pieces on the board. In fact, all of the pieces are of exactly the same power level. This is called Balance. This is not a Good Thing
- In the newest rules, Chess pieces can move in any direction on the board
- Three words: Attacks of Opportunity
- The only way to get chess pieces is through purchasing random booster packs. Kings and Queens are rare, meaning being able to play a single game is all-but-impossible. Pieces soon appear on eBay for highly inflated prices
- Wizards will announce a Chess Initiative allowing people to play Chess (get this) online! This will require a paid monthly subscription to be able to participate. People will sign up and pay for this by the thousands
Hey, I’m only saying………
xposted by kind permission of the author, Greywulf. Original Here.Read More
FWIW, I think the yanking of the licenses from Piazo is merely the latest in a long line of errors of judgement by WotC. This one hurts not only Wizards but the whole of the RPG hobby, as it removes the two best known periodicals from magazine stands, and from the hands of devoted 3E fans.
What a great way to maintain consumer loyalty and build the base of RPG fans. – Gary Gygax
If the magazines were doing poorly, WotC wouldn’t care if Paizo put out others. No, it’s just the opposite. They’re doing well, and likely WotC products–probably specifically adventures–aren’t doing as well as WotC wants. There’s been some loud voices at WotC crying that Dragon and Dungeon (particularly Dungeon) are too good a value. They’re too good for the customer, and smart customers buy them rather than regular products. This was true when WotC put out the magazines, and it’s been true under the Paizo banner as well. I’m guessing declining sales gave these voices the evidence they needed to axe the magazines. – Monte CookRead More
Wizards of the Coast were not happy with cancelling Dungeon and Dragon magazines. They have just killed Dragonlance too:
Now I always thought Dragonlance was basically crap. No offense to fans of the setting, just not my cup of tea. Even so this piles on thick and fast with the cancellation of dragon and of Dungeon. Are we finally hitting the point where Hasbro’s bean counters are making the calls (as many have feared since they gobbled up WOTC), or are we reaching another point of diminishing returns like TSR did before WOTC bought them? Either way it does not seem to bode well for D&D or its players.
ब्लडी हेल मैत्री, यू दीद थिस दिद्न्त यू ??Read More
April 19, 2007 (BELLEVUE, Wash.) – Paizo Publishing and Wizards of the Coast today announced the conclusion of Paizo’s license to produce DRAGON and DUNGEON magazines effective September 2007. Publication of DRAGON and DUNGEON will cease with issues number 359 and 150, respectively.
“Today the internet is where people go to get this kind of information,” said Scott Rouse, Senior Brand Manager of Dungeons & Dragons®, Wizards of the Coast. “By moving to an online model we are using a delivery system that broadens our reach to fans around the world. Paizo has been a great partner to us over the last several years. We wish them well on their future endeavors.”
This is horrible. I have no intention of supporting paid “internet only,” content. Its a slap in the face to gamers across the board, both those with no net access and to the rest of us. The ill will is already spreading across the internet, I have seen multiple postings on a variety of e-lists (mostly WOTC official ones), LiveJournals, etc. I think the backlash from this will surprise the powers that be over at Hasbro.
I started reading and buying Dragon back at issue #40, and despite the prodigous amount of game materials I have purchased over the years would daresay that I have spent as much on Dragon as I have on other game supplements, and to much greater overall effect. I also think, as a technologist and proponent of internet based promotion, publication, etc that they are making a huge misstep here. Even with widespread wireless you cannot easily take your latop on the bus to read, or anyplace else that a computer in inconvenient. Some things are meant to be on paper (without having to spend more money and hassle printing them yourself) .
I chalk this up to a bad decision by people (as usual) who have no understanding of the strengths and weaknesses of the digital medium and tabletop gaming. Many RPG gamers do not actually play video games, I know because I am one of them. Pushing us into a conrner where having a computer is needed to aquire and utilize the new content is a mistake. A big mistake. As a game designer I am also quite displeased to see another forum for my work disappearing.
It is enough to make me seriously reconsider any purchases of WOTC materials in the future. I have suported them in many ways since they took over TSR, especially when they brought in the open source mentality of the Linux crowd to make the OGL and d20 licenses. This, however, is the senseless eradication of the most successful gaming magazine out there, one that has been a stepping stone for the career of many a designer as well as an endless fount of material for the overworked GM. Like many out there, it does not endear them to me.
to go with the Fiendish Codex I WOTC gives us an updated demonweb here>
Map-A-Week: Fiendish Codex I — The Demonweb
A sourcebook on fiends and the Abyss, a 3.5 boon to Planescape DMs. I cannot wait to see it, hope they cover the Blood War…Read More
WOTC has a great little article on updating one of my favorite old chestnuts using the recent d20Future Tech as a baseline. Always a good romp, S3 was one I enjoyed playing and later DMing. This doth please me greatly!
Return Expedition to the Barrier Peaks: “With the release of d20 Modern’s Future Tech, the temptation was too great not look back a famed introduction of “future tech” into classic dungeon crawl—namely, Expedition to the Barrier Peaks. The following article makes heavy reference of d20 Modern material; however, for DMs interested in incorporating a bit of future tech into your D&D session, this provides a few helpful guidelines.”Read More
Fenelyn’s Home turf for the past 45 years or so. This link leads to the original treatment by the WOTC website. I am seriously considering it as the setting for the next campaign.Read More